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Diffstat (limited to 'examples/gamepad/simple/gamepadmonitor.cpp')
-rw-r--r-- | examples/gamepad/simple/gamepadmonitor.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/examples/gamepad/simple/gamepadmonitor.cpp b/examples/gamepad/simple/gamepadmonitor.cpp new file mode 100644 index 0000000..d77b7a7 --- /dev/null +++ b/examples/gamepad/simple/gamepadmonitor.cpp @@ -0,0 +1,106 @@ +/**************************************************************************** +** +** Copyright (C) 2015 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the examples of the Qt Gamepad module +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "gamepadmonitor.h" +#include <QtGamepad/QGamepad> + +#include <QDebug> + +GamepadMonitor::GamepadMonitor(QObject *parent) + : QObject(parent) + , m_gamepad(0) +{ + auto gamepads = QGamepadManager::instance()->connectedGamepads(); + if (gamepads.isEmpty()) { + return; + } + + m_gamepad = new QGamepad(*gamepads.begin(), this); + connect(m_gamepad, &QGamepad::axisLeftXChanged, this, [](double value){ + qDebug() << "Left X" << value; + }); + connect(m_gamepad, &QGamepad::axisLeftYChanged, this, [](double value){ + qDebug() << "Left Y" << value; + }); + connect(m_gamepad, &QGamepad::axisRightXChanged, this, [](double value){ + qDebug() << "Right X" << value; + }); + connect(m_gamepad, &QGamepad::axisRightYChanged, this, [](double value){ + qDebug() << "Right Y" << value; + }); + connect(m_gamepad, &QGamepad::buttonAChanged, this, [](bool pressed){ + qDebug() << "Button A" << pressed; + }); + connect(m_gamepad, &QGamepad::buttonBChanged, this, [](bool pressed){ + qDebug() << "Button B" << pressed; + }); + connect(m_gamepad, &QGamepad::buttonXChanged, this, [](bool pressed){ + qDebug() << "Button X" << pressed; + }); + connect(m_gamepad, &QGamepad::buttonYChanged, this, [](bool pressed){ + qDebug() << "Button Y" << pressed; + }); + connect(m_gamepad, &QGamepad::buttonL1Changed, this, [](bool pressed){ + qDebug() << "Button L1" << pressed; + }); + connect(m_gamepad, &QGamepad::buttonR1Changed, this, [](bool pressed){ + qDebug() << "Button R1" << pressed; + }); + connect(m_gamepad, &QGamepad::buttonL2Changed, this, [](double value){ + qDebug() << "Button L2: " << value; + }); + connect(m_gamepad, &QGamepad::buttonR2Changed, this, [](double value){ + qDebug() << "Button R2: " << value; + }); + connect(m_gamepad, &QGamepad::buttonSelectChanged, this, [](bool pressed){ + qDebug() << "Button Select" << pressed; + }); + connect(m_gamepad, &QGamepad::buttonStartChanged, this, [](bool pressed){ + qDebug() << "Button Start" << pressed; + }); + connect(m_gamepad, &QGamepad::buttonGuideChanged, this, [](bool pressed){ + qDebug() << "Button Guide" << pressed; + }); +} + +GamepadMonitor::~GamepadMonitor() +{ + delete m_gamepad; +} |