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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Gamepad module
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/


import QtQuick 2.2
import QtQuick.Controls 1.1
import QtGamepad 1.0

ApplicationWindow {
    visible: true
    width: 640
    height: 480
    title: qsTr("Hello World")

    Gamepad {
        id: gamepad1
        index: 0

        onButtonAChanged: {
            if (value == true) {
                gamepadMouse.mouseButtonPressed(Qt.LeftButton);
                console.log("fake clicked qt: " + gamepadMouse.mousePosition.x + "," + gamepadMouse.mousePosition.y);
            } else {
                gamepadMouse.mouseButtonReleased(Qt.LeftButton);
            }
        }
    }

    GamepadMouseItem {
        id: gamepadMouse
        anchors.fill: parent
        gamepad: gamepad1
        active: true

        Rectangle {
            id: cursor
            width: 4
            height: 4
            x: gamepadMouse.mousePosition.x
            y: gamepadMouse.mousePosition.y
            color: "red"
        }
    }

    MouseArea {
        anchors.fill: parent
        onClicked: {
            console.log("clicked qt: " + mouse.x + "," + mouse.y);
        }
    }
}