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-/****************************************************************************
-**
-** Copyright (C) 2020 The Qt Company Ltd.
-** Copyright (C) 2017 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.12
-import QtGraphicalEffects.private 1.12
-
-/*!
- \qmltype DropShadow
- \inqmlmodule QtGraphicalEffects
- \since QtGraphicalEffects 1.0
- \inherits QtQuick2::Item
- \ingroup qtgraphicaleffects-drop-shadow
- \brief Generates a colorized and blurred shadow image of the
- source and places it behind the original, giving the impression that
- source item is raised from the background.
-
- \table
- \header
- \li Source
- \li Effect applied
- \row
- \li \image Original_butterfly.png
- \li \image DropShadow_butterfly.png
- \endtable
-
- \section1 Example
-
- The following example shows how to apply the effect.
- \snippet DropShadow-example.qml example
-
-*/
-Item {
- id: rootItem
-
- /*!
- This property defines the source item that is going to be used as the
- source for the generated shadow.
-
- \note It is not supported to let the effect include itself, for
- instance by setting source to the effect's parent.
- */
- property variant source
-
- /*!
- Radius defines the softness of the shadow. A larger radius causes the
- edges of the shadow to appear more blurry.
-
- The value ranges from 0.0 (no blur) to inf. By default, the property is
- set to \c 0.0 (no blur).
-
- \table
- \header
- \li Output examples with different radius values
- \li
- \li
- \row
- \li \image DropShadow_radius1.png
- \li \image DropShadow_radius2.png
- \li \image DropShadow_radius3.png
- \row
- \li \b { radius: 0 }
- \li \b { radius: 6 }
- \li \b { radius: 12 }
- \row
- \li \l color: #000000
- \li \l color: #000000
- \li \l color: #000000
- \row
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \row
- \li \l verticalOffset: 20
- \li \l verticalOffset: 20
- \li \l verticalOffset: 20
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \endtable
-
- */
- property real radius: 0.0
-
- /*!
- This property defines the RGBA color value which is used for the shadow.
-
- By default, the property is set to \c "black".
-
- \table
- \header
- \li Output examples with different color values
- \li
- \li
- \row
- \li \image DropShadow_color1.png
- \li \image DropShadow_color2.png
- \li \image DropShadow_color3.png
- \row
- \li \b { color: #000000 }
- \li \b { color: #0000ff }
- \li \b { color: #aa000000 }
- \row
- \li \l radius: 8
- \li \l radius: 8
- \li \l radius: 8
- \row
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \row
- \li \l verticalOffset: 20
- \li \l verticalOffset: 20
- \li \l verticalOffset: 20
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \endtable
-
- */
- property color color: "black"
-
- /*!
- \qmlproperty real QtGraphicalEffects1::DropShadow::horizontalOffset
- \qmlproperty real QtGraphicalEffects1::DropShadow::verticalOffset
-
- HorizontalOffset and verticalOffset properties define the offset for the
- rendered shadow compared to the DropShadow item position. Often, the
- DropShadow item is anchored so that it fills the source element. In this
- case, if the HorizontalOffset and verticalOffset properties are set to
- 0, the shadow is rendered exactly under the source item. By changing the
- offset properties, the shadow can be positioned relatively to the source
- item.
-
- The values range from -inf to inf. By default, the properties are set to
- \c 0.
-
- \table
- \header
- \li Output examples with different horizontalOffset values
- \li
- \li
- \row
- \li \image DropShadow_horizontalOffset1.png
- \li \image DropShadow_horizontalOffset2.png
- \li \image DropShadow_horizontalOffset3.png
- \row
- \li \b { horizontalOffset: -20 }
- \li \b { horizontalOffset: 0 }
- \li \b { horizontalOffset: 20 }
- \row
- \li \l radius: 4
- \li \l radius: 4
- \li \l radius: 4
- \row
- \li \l color: #000000
- \li \l color: #000000
- \li \l color: #000000
- \row
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \endtable
-
- */
- property real horizontalOffset: 0.0
- property real verticalOffset: 0.0
-
- /*!
- This property defines how large part of the shadow color is strenghtened
- near the source edges.
-
- The value ranges from 0.0 to 1.0. By default, the property is set to \c
- 0.5.
-
- \table
- \header
- \li Output examples with different spread values
- \li
- \li
- \row
- \li \image DropShadow_spread1.png
- \li \image DropShadow_spread2.png
- \li \image DropShadow_spread3.png
- \row
- \li \b { spread: 0.0 }
- \li \b { spread: 0.5 }
- \li \b { spread: 1.0 }
- \row
- \li \l radius: 8
- \li \l radius: 8
- \li \l radius: 8
- \row
- \li \l color: #000000
- \li \l color: #000000
- \li \l color: #000000
- \row
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \row
- \li \l verticalOffset: 20
- \li \l verticalOffset: 20
- \li \l verticalOffset: 20
- \endtable
-
- */
- property real spread: 0.0
-
- /*!
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance. Every time the source or effect
- properties are changed, the pixels in the cache must be updated. Memory
- consumption is increased, because an extra buffer of memory is required
- for storing the effect output.
-
- It is recommended to disable the cache when the source or the effect
- properties are animated.
-
- By default, the property is set to \c false.
-
- */
- property bool cached: false
-
- /*!
- This property determines whether or not the effect has a transparent
- border.
-
- When set to \c true, the exterior of the item is padded with a 1 pixel
- wide transparent edge, making sampling outside the source texture use
- transparency instead of the edge pixels. Without this property, an
- image which has opaque edges will not get a blurred edge.
-
- In the image below, the Rectangle on the left has transparent borders
- and has blurred edges, whereas the Rectangle on the right does not:
-
- \snippet DropShadow-transparentBorder-example.qml example
-
- \image DropShadow-transparentBorder.png
- */
- property bool transparentBorder: false
-
- Loader {
- x: rootItem.horizontalOffset
- y: rootItem.verticalOffset
- width: parent.width
- height: parent.height
- sourceComponent: fastGlow
- }
-
- Component {
- id: fastGlow
- FastGlow {
- anchors.fill: parent
- source: sourceProxy.output
- blur: Math.pow(rootItem.radius / 64.0, 0.4)
- color: rootItem.color
- cached: rootItem.cached
- spread: rootItem.spread
- transparentBorder: rootItem.transparentBorder
- }
- }
-
- SourceProxy {
- id: sourceProxy
- input: rootItem.source
- sourceRect: rootItem.transparentBorder ? Qt.rect(-1, -1, parent.width + 2.0, parent.height + 2.0) : Qt.rect(0, 0, 0, 0)
- }
- ShaderEffect {
- anchors.fill: parent
- property variant source: sourceProxy.output
- }
-}