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-rw-r--r--src/effects/shaders_ng/conicalgradient_nomask.frag23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/effects/shaders_ng/conicalgradient_nomask.frag b/src/effects/shaders_ng/conicalgradient_nomask.frag
deleted file mode 100644
index b63d7e6..0000000
--- a/src/effects/shaders_ng/conicalgradient_nomask.frag
+++ /dev/null
@@ -1,23 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(std140, binding = 0) uniform buf {
- // qt_Matrix and qt_Opacity must always be both present
- // if the built-in vertex shader is used.
- mat4 qt_Matrix;
- float qt_Opacity;
- vec2 center;
- float startAngle;
-};
-
-layout(binding = 1) uniform sampler2D gradientSource;
-
-void main()
-{
- const float PI = 3.14159265;
- const float PIx2inv = 0.1591549;
- float a = (atan((center.y - qt_TexCoord0.t), (center.x - qt_TexCoord0.s)) + PI - startAngle) * PIx2inv;
- fragColor = texture(gradientSource, vec2(0.0, fract(a))) * qt_Opacity;
-}