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-rw-r--r--src/effects/shaders_ng/desaturate.frag21
1 files changed, 0 insertions, 21 deletions
diff --git a/src/effects/shaders_ng/desaturate.frag b/src/effects/shaders_ng/desaturate.frag
deleted file mode 100644
index b54b3ac..0000000
--- a/src/effects/shaders_ng/desaturate.frag
+++ /dev/null
@@ -1,21 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(std140, binding = 0) uniform buf {
- // qt_Matrix and qt_Opacity must always be both present
- // if the built-in vertex shader is used.
- mat4 qt_Matrix;
- float qt_Opacity;
- float desaturation;
-};
-
-layout(binding = 1) uniform sampler2D source;
-
-void main(void)
-{
- vec4 textureColor = texture(source, qt_TexCoord0.st);
- float grayColor = (textureColor.r + textureColor.g + textureColor.b) / 3.0;
- fragColor = mix(textureColor, vec4(vec3(grayColor), textureColor.a), desaturation) * qt_Opacity;
-}