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-rw-r--r--src/effects/shaders_ng/fastblur_internal.frag25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/effects/shaders_ng/fastblur_internal.frag b/src/effects/shaders_ng/fastblur_internal.frag
deleted file mode 100644
index 7a608de..0000000
--- a/src/effects/shaders_ng/fastblur_internal.frag
+++ /dev/null
@@ -1,25 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 1) in vec2 qt_TexCoord1;
-layout(location = 2) in vec2 qt_TexCoord2;
-layout(location = 3) in vec2 qt_TexCoord3;
-layout(location = 0) out vec4 fragColor;
-
-layout(std140, binding = 0) uniform buf {
- mat4 qt_Matrix;
- float qt_Opacity;
- float xStep;
- float yStep;
-};
-
-layout(binding = 1) uniform sampler2D source;
-
-void main()
-{
- vec4 sourceColor = (texture(source, qt_TexCoord0) +
- texture(source, qt_TexCoord1) +
- texture(source, qt_TexCoord2) +
- texture(source, qt_TexCoord3)) * 0.25;
- fragColor = sourceColor * qt_Opacity;
-}