diff options
Diffstat (limited to 'src/effects/shaders_ng/leveladjust.frag')
-rw-r--r-- | src/effects/shaders_ng/leveladjust.frag | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/src/effects/shaders_ng/leveladjust.frag b/src/effects/shaders_ng/leveladjust.frag deleted file mode 100644 index d8cde59..0000000 --- a/src/effects/shaders_ng/leveladjust.frag +++ /dev/null @@ -1,47 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(std140, binding = 0) uniform buf { - // qt_Matrix and qt_Opacity must always be both present - // if the built-in vertex shader is used. - mat4 qt_Matrix; - float qt_Opacity; - vec3 minimumInputRGB; - vec3 maximumInputRGB; - float minimumInputAlpha; - float maximumInputAlpha; - vec3 minimumOutputRGB; - vec3 maximumOutputRGB; - float minimumOutputAlpha; - float maximumOutputAlpha; - vec3 gamma; -}; - -layout(binding = 1) uniform sampler2D source; - -float linearstep(float e0, float e1, float x) -{ - return clamp((x - e0) / (e1 - e0), 0.0, 1.0); -} - -void main() -{ - vec4 textureColor = texture(source, qt_TexCoord0.st); - vec4 color = vec4(textureColor.rgb / max(1.0/256.0, textureColor.a), textureColor.a); - - color.r = linearstep(minimumInputRGB.r, maximumInputRGB.r, color.r); - color.g = linearstep(minimumInputRGB.g, maximumInputRGB.g, color.g); - color.b = linearstep(minimumInputRGB.b, maximumInputRGB.b, color.b); - color.a = linearstep(minimumInputAlpha, maximumInputAlpha, color.a); - - color.rgb = pow(color.rgb, gamma); - - color.r = minimumOutputRGB.r + color.r * (maximumOutputRGB.r - minimumOutputRGB.r); - color.g = minimumOutputRGB.g + color.g * (maximumOutputRGB.g - minimumOutputRGB.g); - color.b = minimumOutputRGB.b + color.b * (maximumOutputRGB.b - minimumOutputRGB.b); - color.a = minimumOutputAlpha + color.a * (maximumOutputAlpha - minimumOutputAlpha); - - fragColor = vec4(color.rgb * color.a, color.a) * qt_Opacity; -} |