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-rw-r--r--src/effects/shaders_ng/rectangularglow.frag30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/effects/shaders_ng/rectangularglow.frag b/src/effects/shaders_ng/rectangularglow.frag
deleted file mode 100644
index cf20b93..0000000
--- a/src/effects/shaders_ng/rectangularglow.frag
+++ /dev/null
@@ -1,30 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(std140, binding = 0) uniform buf {
- // qt_Matrix and qt_Opacity must always be both present
- // if the built-in vertex shader is used.
- mat4 qt_Matrix;
- float qt_Opacity;
- vec4 color;
- float relativeSizeX;
- float relativeSizeY;
- float spread;
-};
-
-float linearstep(float e0, float e1, float x)
-{
- return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
-}
-
-void main()
-{
- float alpha =
- smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) *
- smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y));
-
- float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha);
- fragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier;
-}