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Developing

This is been rewritten to include:

  • How to build for the platforms we support.
  • Acceptance criteria for code contributions (style, static asserts)
  • How to run the unit tests.
  • How to run the benchmarks.
  • How to run the render tests.
  • How to rebaseline baselines metrics.
  • How to use GL Native as a 3rd party library in your project.