diff options
Diffstat (limited to 'src/mbgl/programs/gl/fill_extrusion_pattern.cpp')
-rw-r--r-- | src/mbgl/programs/gl/fill_extrusion_pattern.cpp | 37 |
1 files changed, 28 insertions, 9 deletions
diff --git a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp index 9c2da87b1..45068d84b 100644 --- a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp +++ b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp @@ -1,18 +1,37 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/programs/fill_extrusion_pattern_program.hpp> +#include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> #include <mbgl/gl/program.hpp> namespace mbgl { +namespace programs { +namespace gl { + +template <typename> +struct ShaderSource; + +template <> +struct ShaderSource<FillExtrusionPatternProgram> { + static constexpr const char* name = "fill_extrusion_pattern"; + static constexpr const uint8_t hash[8] = { 0x93, 0x2b, 0xd1, 0xab, 0xa3, 0xf2, 0x24, 0x63 }; + static constexpr const auto vertexOffset = 23237; + static constexpr const auto fragmentOffset = 26157; +}; + +constexpr const char* ShaderSource<FillExtrusionPatternProgram>::name; +constexpr const uint8_t ShaderSource<FillExtrusionPatternProgram>::hash[8]; + +} // namespace gl +} // namespace programs + namespace gfx { template <> std::unique_ptr<Program<FillExtrusionPatternProgram>> Context::createProgram<gl::Context>(const ProgramParameters& programParameters) { - return gl::Program<FillExtrusionPatternProgram>::createProgram( - reinterpret_cast<gl::Context&>(*this), programParameters, "fill_extrusion_pattern", - programs::gl::shaderSource() + 23237, programs::gl::shaderSource() + 26157); + return std::make_unique<gl::Program<FillExtrusionPatternProgram>>(programParameters); } } // namespace gfx @@ -40,7 +59,7 @@ varying vec4 v_lighting; #ifndef HAS_UNIFORM_u_base -uniform lowp float a_base_t; +uniform lowp float u_base_t; attribute lowp vec2 a_base; varying lowp float base; #else @@ -49,7 +68,7 @@ uniform lowp float u_base; #ifndef HAS_UNIFORM_u_height -uniform lowp float a_height_t; +uniform lowp float u_height_t; attribute lowp vec2 a_height; varying lowp float height; #else @@ -58,7 +77,7 @@ uniform lowp float u_height; #ifndef HAS_UNIFORM_u_pattern_from -uniform lowp float a_pattern_from_t; +uniform lowp float u_pattern_from_t; attribute lowp vec4 a_pattern_from; varying lowp vec4 pattern_from; #else @@ -67,7 +86,7 @@ uniform lowp vec4 u_pattern_from; #ifndef HAS_UNIFORM_u_pattern_to -uniform lowp float a_pattern_to_t; +uniform lowp float u_pattern_to_t; attribute lowp vec4 a_pattern_to; varying lowp vec4 pattern_to; #else @@ -78,14 +97,14 @@ uniform lowp vec4 u_pattern_to; void main() { #ifndef HAS_UNIFORM_u_base - base = unpack_mix_vec2(a_base, a_base_t); + base = unpack_mix_vec2(a_base, u_base_t); #else lowp float base = u_base; #endif #ifndef HAS_UNIFORM_u_height - height = unpack_mix_vec2(a_height, a_height_t); + height = unpack_mix_vec2(a_height, u_height_t); #else lowp float height = u_height; #endif |