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#include <mbgl/shader/terrain_shader.hpp>
#include <mbgl/shader/terrain.vertex.hpp>
#include <mbgl/shader/terrain.fragment.hpp>
#include <mbgl/shader/raster_vertex.hpp>
namespace mbgl {
TerrainShader::TerrainShader(gl::Context& context, Defines defines)
: Shader(shaders::terrain::name,
shaders::terrain::vertex,
shaders::terrain::fragment,
context, defines),
uniformsState(TerrainUniforms::state(*this)) {
}
} // namespace mbgl
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