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// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
#pragma once
#include <mbgl/style/types.hpp>
#include <mbgl/style/layout_property.hpp>
#include <mbgl/style/paint_property.hpp>
namespace mbgl {
namespace style {
class CascadeParameters;
class CalculationParameters;
class TerrainPaintProperties {
public:
void cascade(const CascadeParameters&);
bool recalculate(const CalculationParameters&);
PaintProperty<Color> terrainShadowColor { { 0, 0, 1, 1 } };
PaintProperty<Color> terrainHighlightColor { { 1, 1, 0, 1 } };
PaintProperty<Color> terrainAccentColor { Color::black() };
PaintProperty<float> terrainIlluminationDirection { 135 };
PaintProperty<AlignmentType> terrainIlluminationAlignment { AlignmentType::Viewport };
PaintProperty<float> terrainExaggeration { 1 };
};
} // namespace style
} // namespace mbgl
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