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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2019-01-14 10:20:37 +0100
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2019-01-21 14:13:01 +0000
commit888fb0ca5d5e18fe5d8b88ed721544bf204ac158 (patch)
tree694ce06751637d2a15dbfe4d3a8260c0e6938769 /src/bodymovin/bmfill.cpp
parent7d089843c32296ba1d48713388c809996149138d (diff)
Initial commit for Qt Lottie!
This implements a QML API to display graphics and animations exported by the Bodymovin plugin in AfterEffects. Done-by: Kari Hautamäki <kari.hautamaki@qt.io> Change-Id: Idbcfc5c947e97c1a5a70947a262fe1be17de7504 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/bodymovin/bmfill.cpp')
-rw-r--r--src/bodymovin/bmfill.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/bodymovin/bmfill.cpp b/src/bodymovin/bmfill.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the lottie-qt module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "bmfill_p.h"
+
+QT_BEGIN_NAMESPACE
+
+BMFill::BMFill(const BMFill &other)
+ : BMShape(other)
+{
+ m_color = other.m_color;
+ m_opacity = other.m_opacity;
+}
+
+BMFill::BMFill(const QJsonObject &definition, BMBase *parent)
+{
+ setParent(parent);
+ BMBase::parse(definition);
+ if (m_hidden)
+ return;
+
+ qCDebug(lcLottieQtBodymovinParser) << "BMFill::construct():" << m_name;
+
+ QJsonObject color = definition.value(QLatin1String("c")).toObject();
+ m_color.construct(color);
+
+ QJsonObject opacity = definition.value(QLatin1String("o")).toObject();
+ opacity = resolveExpression(opacity);
+ m_opacity.construct(opacity);
+}
+
+BMBase *BMFill::clone() const
+{
+ return new BMFill(*this);
+}
+
+void BMFill::updateProperties(int frame)
+{
+ m_color.update(frame);
+ m_opacity.update(frame);
+}
+
+void BMFill::render(LottieRenderer &renderer) const
+{
+ renderer.render(*this);
+}
+
+QColor BMFill::color() const
+{
+ QVector4D cVec = m_color.value();
+ QColor color;
+ qreal r = static_cast<qreal>(cVec.x());
+ qreal g = static_cast<qreal>(cVec.y());
+ qreal b = static_cast<qreal>(cVec.z());
+ qreal a = static_cast<qreal>(cVec.w());
+ color.setRgbF(r, g, b, a);
+ return color;
+}
+
+qreal BMFill::opacity() const
+{
+ return m_opacity.value();
+}
+
+QT_END_NAMESPACE