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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the lottie-qt module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
****************************************************************************/
#include "bmshapetransform_p.h"
#include <QJsonObject>
#include <QtMath>
#include "bmconstants_p.h"
#include "bmbasictransform_p.h"
BMShapeTransform::BMShapeTransform(const BMShapeTransform &other)
: BMBasicTransform(other)
{
m_skew = other.m_skew;
m_skewAxis = other.m_skewAxis;
m_shearX = other.m_shearX;
m_shearY = other.m_shearY;
m_shearAngle = other.m_shearAngle;
}
BMShapeTransform::BMShapeTransform(const QJsonObject &definition, BMBase *parent)
{
setParent(parent);
construct(definition);
}
BMBase *BMShapeTransform::clone() const
{
return new BMShapeTransform(*this);
}
void BMShapeTransform::construct(const QJsonObject &definition)
{
BMBasicTransform::construct(definition);
qCDebug(lcLottieQtBodymovinParser) << "BMShapeTransform::construct():" << BMShape::name();
QJsonObject skew = definition.value(QLatin1String("sk")).toObject();
skew = resolveExpression(skew);
m_skew.construct(skew);
QJsonObject skewAxis = definition.value(QLatin1String("sa")).toObject();
skewAxis = resolveExpression(skewAxis);
m_skewAxis.construct(skewAxis);
}
void BMShapeTransform::updateProperties(int frame)
{
BMBasicTransform::updateProperties(frame);
m_skew.update(frame);
m_skewAxis.update(frame);
double rads = qDegreesToRadians(m_skewAxis.value());
m_shearX = qCos(rads);
m_shearY = qSin(rads);
double tan = qDegreesToRadians(-m_skew.value());
m_shearAngle = qTan(tan);
}
void BMShapeTransform::render(LottieRenderer &renderer) const
{
renderer.render(*this);
}
qreal BMShapeTransform::skew() const
{
return m_skew.value();
}
qreal BMShapeTransform::skewAxis() const
{
return m_skewAxis.value();
}
qreal BMShapeTransform::shearX() const
{
return m_shearX;
}
qreal BMShapeTransform::shearY() const
{
return m_shearY;
}
qreal BMShapeTransform::shearAngle() const
{
return m_shearAngle;
}
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