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authorLars Knoll <lars.knoll@qt.io>2021-03-02 13:11:36 +0100
committerLars Knoll <lars.knoll@qt.io>2021-03-16 07:41:44 +0000
commit5671ab651d9c938a0ff2df3a9c0baef9891e7e23 (patch)
tree4c5c6fde332af93b3d5f5cb4198df1ee0668434a /examples/multimedia/video/qmlvideofilter_opencl/rgbframehelper.h
parente7702afc9dfa6e69b1b05d68a38248ccc6b6dd87 (diff)
Move HandleType and MapMode from QAbstractVideoBuffer to QVideoFrame
QAbstractVideoBuffer is a class that is only required inside our implementation, so we can make it private. This change prepares for it. Change-Id: I4ba4542c1eab742f2fc93231e2e5063dbc5d5e94 Reviewed-by: Doris Verria <doris.verria@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'examples/multimedia/video/qmlvideofilter_opencl/rgbframehelper.h')
-rw-r--r--examples/multimedia/video/qmlvideofilter_opencl/rgbframehelper.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/multimedia/video/qmlvideofilter_opencl/rgbframehelper.h b/examples/multimedia/video/qmlvideofilter_opencl/rgbframehelper.h
index 638337ea4..ea82b267e 100644
--- a/examples/multimedia/video/qmlvideofilter_opencl/rgbframehelper.h
+++ b/examples/multimedia/video/qmlvideofilter_opencl/rgbframehelper.h
@@ -60,21 +60,21 @@
/*
Returns a QImage that wraps the given video frame.
- This is suitable only for QAbstractVideoBuffer::NoHandle frames with RGB (or BGR)
+ This is suitable only for QVideoFrame::NoHandle frames with RGB (or BGR)
data. YUV is not supported here.
The QVideoFrame must be mapped and kept mapped as long as the wrapping QImage
exists.
As a convenience the function also supports frames with a handle type of
- QAbstractVideoBuffer::GLTextureHandle. This allows creating a system memory backed
+ QVideoFrame::GLTextureHandle. This allows creating a system memory backed
QVideoFrame containing the image data from an OpenGL texture. However, readback is a
slow operation and may stall the GPU pipeline and should be avoided in production code.
*/
QImage imageWrapper(const QVideoFrame &frame)
{
#ifndef QT_NO_OPENGL
- if (frame.handleType() == QAbstractVideoBuffer::GLTextureHandle) {
+ if (frame.handleType() == QVideoFrame::GLTextureHandle) {
// Slow and inefficient path. Ideally what's on the GPU should remain on the GPU, instead of readbacks like this.
QImage img(frame.width(), frame.height(), QImage::Format_RGBA8888);
GLuint textureId = frame.handle().toUInt();