diff options
author | Lars Knoll <lars.knoll@qt.io> | 2022-03-31 22:03:26 +0200 |
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committer | Lars Knoll <lars.knoll@qt.io> | 2022-04-07 13:02:55 +0200 |
commit | 397c6f6328f09599233f7dd6da2c82d4762ec1e9 (patch) | |
tree | 8bd80b7dc05bc2aa7fc98935f8cfb86546ef6bf3 /src/multimedia/shaders/colortransfer.glsl | |
parent | 72947171a99fbc592d2687894749fec70aa31b2d (diff) |
Add support for videos encoded with an HLG transfer function
Add support for HDR videos using a hybrid log gamma transfer
function.
Change-Id: I844e688daa7d8db8aa727ce2bc8e182b12c8a41d
Reviewed-by: Rafael Roquetto <rafael.roquetto@qt.io>
Diffstat (limited to 'src/multimedia/shaders/colortransfer.glsl')
-rw-r--r-- | src/multimedia/shaders/colortransfer.glsl | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/multimedia/shaders/colortransfer.glsl b/src/multimedia/shaders/colortransfer.glsl index 7af8c73d0..35c0f0e51 100644 --- a/src/multimedia/shaders/colortransfer.glsl +++ b/src/multimedia/shaders/colortransfer.glsl @@ -60,4 +60,25 @@ float convertPQFromLinear(float sig) return pow(num/den, m2); } +// This implements support for HLG transfer functions, see also https://en.wikipedia.org/wiki/Hybrid_log–gamma + + +vec4 convertHLGToLinear(vec4 rgba, float maxLum) +{ + const float a = 0.17883277; + const float b = 0.28466892; // = 1 - 4a + const float c = 0.55991073; // = 0.5 - a ln(4a) + + bvec4 cutoff = lessThan(rgba, vec4(0.5)); + vec4 low = rgba*rgba/3; + vec4 high = (exp((rgba - c)/a) + b)/12.; + rgba = mix(high, low, cutoff); + + float lum = dot(rgba, vec4(0.2627, 0.6780, 0.0593, 0.)); + float y = pow(lum, 0.2); // gamma-1 with gamma = 1.2 + + rgba *= y*maxLum; + return rgba; +} + #endif |