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authorMichael Goddard <michael.goddard@nokia.com>2011-11-17 17:22:36 +1000
committerQt by Nokia <qt-info@nokia.com>2011-11-17 08:33:24 +0100
commit6ea8d63729dd1f4cb392d079b9b03f9ba9199eb1 (patch)
tree2835ff06c51f4d2fb9afc13ccbefb58d42918b37 /src/multimedia
parentc814062dfff650762231f287524172110bd22ad3 (diff)
If Pulse isn't ready, don't crash when trying to play.
Change-Id: I996581e4492004f716d44a39fb5f74c26c9f9ac2 Reviewed-by: Ling Hu <ling.hu@nokia.com>
Diffstat (limited to 'src/multimedia')
-rw-r--r--src/multimedia/effects/qsoundeffect_pulse_p.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/multimedia/effects/qsoundeffect_pulse_p.cpp b/src/multimedia/effects/qsoundeffect_pulse_p.cpp
index f2483a9ed..da617287a 100644
--- a/src/multimedia/effects/qsoundeffect_pulse_p.cpp
+++ b/src/multimedia/effects/qsoundeffect_pulse_p.cpp
@@ -477,7 +477,7 @@ void QSoundEffectPrivate::play()
return;
PulseDaemonLocker locker;
- if (!m_sampleReady || m_stopping || m_emptying) {
+ if (!m_sampleReady || !m_pulseStream || m_stopping || m_emptying) {
#ifdef QT_PA_DEBUG
qDebug() << this << "play deferred";
#endif