diff options
author | Lars Knoll <lars.knoll@qt.io> | 2022-05-11 15:28:47 +0200 |
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committer | Lars Knoll <lars.knoll@qt.io> | 2022-05-16 19:11:46 +0200 |
commit | 9660a393aa038fe69472543ff15c2694f671bb28 (patch) | |
tree | 313e962f5695724cfb1c887a41c8fa7d3322f0ec /src/multimediaquick3d | |
parent | c2b5a17851f7f240c39ab0305e91fa7c77612fae (diff) |
Some smaller API fixes to QSpatialAudioSoundSource
Try to improve/clarify naming of properties.
Change-Id: Idd610a95a196c127bfa0922f5a711ab2e483dcbf
Reviewed-by: Piotr Srebrny <piotr.srebrny@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/multimediaquick3d')
-rw-r--r-- | src/multimediaquick3d/qquick3dspatialaudiosoundsource.cpp | 38 | ||||
-rw-r--r-- | src/multimediaquick3d/qquick3dspatialaudiosoundsource_p.h | 16 |
2 files changed, 29 insertions, 25 deletions
diff --git a/src/multimediaquick3d/qquick3dspatialaudiosoundsource.cpp b/src/multimediaquick3d/qquick3dspatialaudiosoundsource.cpp index ff2fdebf4..2409871dd 100644 --- a/src/multimediaquick3d/qquick3dspatialaudiosoundsource.cpp +++ b/src/multimediaquick3d/qquick3dspatialaudiosoundsource.cpp @@ -66,8 +66,8 @@ QQuick3DSpatialAudioSoundSource::QQuick3DSpatialAudioSoundSource() connect(m_sound, &QSpatialAudioSoundSource::sourceChanged, this, &QQuick3DSpatialAudioSoundSource::sourceChanged); connect(m_sound, &QSpatialAudioSoundSource::volumeChanged, this, &QQuick3DSpatialAudioSoundSource::volumeChanged); connect(m_sound, &QSpatialAudioSoundSource::distanceModelChanged, this, &QQuick3DSpatialAudioSoundSource::distanceModelChanged); - connect(m_sound, &QSpatialAudioSoundSource::minimumDistanceChanged, this, &QQuick3DSpatialAudioSoundSource::minimumDistanceChanged); - connect(m_sound, &QSpatialAudioSoundSource::maximumDistanceChanged, this, &QQuick3DSpatialAudioSoundSource::maximumDistanceChanged); + connect(m_sound, &QSpatialAudioSoundSource::sizeChanged, this, &QQuick3DSpatialAudioSoundSource::sizeChanged); + connect(m_sound, &QSpatialAudioSoundSource::distanceCutoffChanged, this, &QQuick3DSpatialAudioSoundSource::distanceCutoffChanged); connect(m_sound, &QSpatialAudioSoundSource::manualAttenuationChanged, this, &QQuick3DSpatialAudioSoundSource::manualAttenuationChanged); connect(m_sound, &QSpatialAudioSoundSource::occlusionIntensityChanged, this, &QQuick3DSpatialAudioSoundSource::occlusionIntensityChanged); connect(m_sound, &QSpatialAudioSoundSource::directivityChanged, this, &QQuick3DSpatialAudioSoundSource::directivityChanged); @@ -119,6 +119,9 @@ float QQuick3DSpatialAudioSoundSource::volume() const \qmlproperty enumeration SpatialAudioSoundSource::distanceModel Defines how the volume of the sound scales with distance to the listener. + The volume starts scaling down + from \l size to \l distanceCutoff. The volume is constant for distances smaller + than size and zero for distances larger than the cutoff distance. \table \header \li Property value @@ -142,36 +145,37 @@ QQuick3DSpatialAudioSoundSource::DistanceModel QQuick3DSpatialAudioSoundSource:: } /*! - \qmlproperty float SpatialAudioSoundSource::minimumDistance + \qmlproperty float SpatialAudioSoundSource::size - Defines a minimum distance for the sound source. If the listener is closer to the sound - object than the minimum distance, volume will stay constant and the sound source won't - be localized in space. + Defines the size of the sound source. If the listener is closer to the sound + object than the size, volume will stay constant. The size is also used to for + occlusion calculations, where large sources can be partially occluded by a wall. */ -void QQuick3DSpatialAudioSoundSource::setMinimumDistance(float min) +void QQuick3DSpatialAudioSoundSource::setSize(float min) { - m_sound->setMinimumDistance(min); + m_sound->setSize(min); } -float QQuick3DSpatialAudioSoundSource::minimumDistance() const +float QQuick3DSpatialAudioSoundSource::size() const { - return m_sound->minimumDistance(); + return m_sound->size(); } /*! - \qmlproperty float SpatialAudioSoundSource::maximumDistance + \qmlproperty float SpatialAudioSoundSource::distanceCutoff - Defines a maximum distance for the sound source. If the listener is further away from - the sound object than the maximum distance it won't be audible anymore. + Defines a distance beyond which sound coming from the source will cutoff. + If the listener is further away from the sound object than the cutoff + distance it won't be audible anymore. */ -void QQuick3DSpatialAudioSoundSource::setMaximumDistance(float max) +void QQuick3DSpatialAudioSoundSource::setDistanceCutoff(float max) { - m_sound->setMaximumDistance(max); + m_sound->setDistanceCutoff(max); } -float QQuick3DSpatialAudioSoundSource::maximumDistance() const +float QQuick3DSpatialAudioSoundSource::distanceCutoff() const { - return m_sound->maximumDistance(); + return m_sound->distanceCutoff(); } /*! diff --git a/src/multimediaquick3d/qquick3dspatialaudiosoundsource_p.h b/src/multimediaquick3d/qquick3dspatialaudiosoundsource_p.h index 29c74d21e..9cc835fe9 100644 --- a/src/multimediaquick3d/qquick3dspatialaudiosoundsource_p.h +++ b/src/multimediaquick3d/qquick3dspatialaudiosoundsource_p.h @@ -50,8 +50,8 @@ class QQuick3DSpatialAudioSoundSource : public QQuick3DNode Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) Q_PROPERTY(float volume READ volume WRITE setVolume NOTIFY volumeChanged) Q_PROPERTY(DistanceModel distanceModel READ distanceModel WRITE setDistanceModel NOTIFY distanceModelChanged) - Q_PROPERTY(float minimumDistance READ minimumDistance WRITE setMinimumDistance NOTIFY minimumDistanceChanged) - Q_PROPERTY(float maximumDistance READ maximumDistance WRITE setMaximumDistance NOTIFY maximumDistanceChanged) + Q_PROPERTY(float size READ size WRITE setSize NOTIFY sizeChanged) + Q_PROPERTY(float distanceCutoff READ distanceCutoff WRITE setDistanceCutoff NOTIFY distanceCutoffChanged) Q_PROPERTY(float manualAttenuation READ manualAttenuation WRITE setManualAttenuation NOTIFY manualAttenuationChanged) Q_PROPERTY(float occlusionIntensity READ occlusionIntensity WRITE setOcclusionIntensity NOTIFY occlusionIntensityChanged) Q_PROPERTY(float directivity READ directivity WRITE setDirectivity NOTIFY directivityChanged) @@ -81,11 +81,11 @@ public: void setDistanceModel(DistanceModel model); DistanceModel distanceModel() const; - void setMinimumDistance(float min); - float minimumDistance() const; + void setSize(float min); + float size() const; - void setMaximumDistance(float max); - float maximumDistance() const; + void setDistanceCutoff(float max); + float distanceCutoff() const; void setManualAttenuation(float attenuation); float manualAttenuation() const; @@ -124,8 +124,8 @@ Q_SIGNALS: void sourceChanged(); void volumeChanged(); void distanceModelChanged(); - void minimumDistanceChanged(); - void maximumDistanceChanged(); + void sizeChanged(); + void distanceCutoffChanged(); void manualAttenuationChanged(); void occlusionIntensityChanged(); void directivityChanged(); |