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authorYoann Lopes <yoann.lopes@digia.com>2013-09-27 11:24:10 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-01 17:26:21 +0200
commitbe7a6241e77f67e4a19c63ac5683dd7fa566e9d2 (patch)
treeab8b66b5124d4a982d7690cf7893a40650bccc8d /src/plugins/android/videonode/qandroidsgvideonode.cpp
parent329d9d4563445d785284a02983e237ff1a07f5dd (diff)
Android: refactor video renderer.
Removed the overhead of having to create a shared OpenGL context in the GUI thread and pre-render the frame into a FBO. We now directly render the GL_TEXTURE_EXTERNAL_OES in the QtQuick render thread, using an Android-specific QSGVideoNode. We also use a callback from the render thread to create the texture from there and not have to create a separate shared OpenGL context. Change-Id: I6c8eb94b47d0a03329c912701b8af3fb5ebd1876 Reviewed-by: Christian Stromme <christian.stromme@digia.com>
Diffstat (limited to 'src/plugins/android/videonode/qandroidsgvideonode.cpp')
-rw-r--r--src/plugins/android/videonode/qandroidsgvideonode.cpp204
1 files changed, 204 insertions, 0 deletions
diff --git a/src/plugins/android/videonode/qandroidsgvideonode.cpp b/src/plugins/android/videonode/qandroidsgvideonode.cpp
new file mode 100644
index 000000000..7f13dc981
--- /dev/null
+++ b/src/plugins/android/videonode/qandroidsgvideonode.cpp
@@ -0,0 +1,204 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qandroidsgvideonode.h"
+
+#include <qsgmaterial.h>
+#include <qmutex.h>
+
+QT_BEGIN_NAMESPACE
+
+class QAndroidSGVideoNodeMaterialShader : public QSGMaterialShader
+{
+public:
+ void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+
+ char const *const *attributeNames() const {
+ static const char *names[] = {
+ "qt_VertexPosition",
+ "qt_VertexTexCoord",
+ 0
+ };
+ return names;
+ }
+
+protected:
+ const char *vertexShader() const {
+ return
+ "uniform highp mat4 qt_Matrix; \n"
+ "uniform highp mat4 texMatrix; \n"
+ "attribute highp vec4 qt_VertexPosition; \n"
+ "attribute highp vec2 qt_VertexTexCoord; \n"
+ "varying highp vec2 qt_TexCoord; \n"
+ "void main() { \n"
+ " qt_TexCoord = (texMatrix * vec4(qt_VertexTexCoord, 0.0, 1.0)).xy; \n"
+ " gl_Position = qt_Matrix * qt_VertexPosition; \n"
+ "}";
+ }
+
+ const char *fragmentShader() const {
+ return
+ "#extension GL_OES_EGL_image_external : require \n"
+ "uniform samplerExternalOES videoTexture; \n"
+ "uniform lowp float opacity; \n"
+ "varying highp vec2 qt_TexCoord; \n"
+ "void main() \n"
+ "{ \n"
+ " gl_FragColor = texture2D(videoTexture, qt_TexCoord) * opacity; \n"
+ "}";
+ }
+
+ void initialize() {
+ m_id_matrix = program()->uniformLocation("qt_Matrix");
+ m_id_texMatrix = program()->uniformLocation("texMatrix");
+ m_id_texture = program()->uniformLocation("videoTexture");
+ m_id_opacity = program()->uniformLocation("opacity");
+ }
+
+ int m_id_matrix;
+ int m_id_texMatrix;
+ int m_id_texture;
+ int m_id_opacity;
+};
+
+class QAndroidSGVideoNodeMaterial : public QSGMaterial
+{
+public:
+ QAndroidSGVideoNodeMaterial()
+ : m_textureId(0)
+ {
+ setFlag(Blending, false);
+ }
+
+ ~QAndroidSGVideoNodeMaterial()
+ {
+ m_frame = QVideoFrame();
+ }
+
+ QSGMaterialType *type() const {
+ static QSGMaterialType theType;
+ return &theType;
+ }
+
+ QSGMaterialShader *createShader() const {
+ return new QAndroidSGVideoNodeMaterialShader;
+ }
+
+ int compare(const QSGMaterial *other) const {
+ const QAndroidSGVideoNodeMaterial *m = static_cast<const QAndroidSGVideoNodeMaterial *>(other);
+ return m_textureId - m->m_textureId;
+ }
+
+ void setVideoFrame(const QVideoFrame &frame) {
+ QMutexLocker lock(&m_frameMutex);
+ m_frame = frame;
+ }
+
+ bool updateTexture()
+ {
+ QMutexLocker lock(&m_frameMutex);
+ bool texMatrixDirty = false;
+
+ if (m_frame.isValid()) {
+ QVariantList list = m_frame.handle().toList();
+
+ GLuint texId = list.at(0).toUInt();
+ QMatrix4x4 mat = qvariant_cast<QMatrix4x4>(list.at(1));
+
+ texMatrixDirty = texId != m_textureId || mat != m_texMatrix;
+
+ m_textureId = texId;
+ m_texMatrix = mat;
+
+ // the texture is already bound and initialized at this point,
+ // no need to call glTexParams
+
+ } else {
+ m_textureId = 0;
+ }
+
+ return texMatrixDirty;
+ }
+
+ QVideoFrame m_frame;
+ QMutex m_frameMutex;
+ GLuint m_textureId;
+ QMatrix4x4 m_texMatrix;
+};
+
+void QAndroidSGVideoNodeMaterialShader::updateState(const RenderState &state,
+ QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial)
+{
+ Q_UNUSED(oldMaterial);
+ QAndroidSGVideoNodeMaterial *mat = static_cast<QAndroidSGVideoNodeMaterial *>(newMaterial);
+ program()->setUniformValue(m_id_texture, 0);
+
+ if (mat->updateTexture())
+ program()->setUniformValue(m_id_texMatrix, mat->m_texMatrix);
+
+ if (state.isOpacityDirty())
+ program()->setUniformValue(m_id_opacity, state.opacity());
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_id_matrix, state.combinedMatrix());
+}
+
+QAndroidSGVideoNode::QAndroidSGVideoNode(const QVideoSurfaceFormat &format)
+ : m_format(format)
+{
+ setFlag(QSGNode::OwnsMaterial);
+ m_material = new QAndroidSGVideoNodeMaterial;
+ setMaterial(m_material);
+}
+
+void QAndroidSGVideoNode::setCurrentFrame(const QVideoFrame &frame)
+{
+ m_material->setVideoFrame(frame);
+ markDirty(DirtyMaterial);
+}
+
+QVideoFrame::PixelFormat QAndroidSGVideoNode::pixelFormat() const
+{
+ return m_format.pixelFormat();
+}
+
+QT_END_NAMESPACE