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authorCarlos Rafael Giani <dv@pseudoterminal.org>2015-03-10 00:07:40 +0100
committerYoann Lopes <yoann.lopes@theqtcompany.com>2015-05-26 11:57:56 +0000
commit288d54947406caa9b9d6326a88a7dc8afc64ee04 (patch)
treeba2cbb7c5d2ca87ed69e2aca1e4a46eaf3ccfa53 /src/plugins/videonode/imx6/qsgvivantevideomaterialshader.cpp
parenta3f82a8995543288dd004349bbe94beece170d6a (diff)
videonode: imx6: Ensure the video node excludes padding pixels
Padding rows & columns are included in the video frame that is sent to the VIV direct texture. Scale the UV coordinates to ensure the padding pixels aren't shown. Change-Id: I8b870a95ff786f9f80f42f0cc33f468b0c9c3863 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
Diffstat (limited to 'src/plugins/videonode/imx6/qsgvivantevideomaterialshader.cpp')
-rw-r--r--src/plugins/videonode/imx6/qsgvivantevideomaterialshader.cpp22
1 files changed, 21 insertions, 1 deletions
diff --git a/src/plugins/videonode/imx6/qsgvivantevideomaterialshader.cpp b/src/plugins/videonode/imx6/qsgvivantevideomaterialshader.cpp
index b51acfe62..a0a417736 100644
--- a/src/plugins/videonode/imx6/qsgvivantevideomaterialshader.cpp
+++ b/src/plugins/videonode/imx6/qsgvivantevideomaterialshader.cpp
@@ -35,6 +35,13 @@
#include "qsgvivantevideonode.h"
#include "qsgvivantevideomaterial.h"
+QSGVivanteVideoMaterialShader::QSGVivanteVideoMaterialShader() :
+ mUScale(1),
+ mVScale(1),
+ mNewUVScale(true)
+{
+}
+
void QSGVivanteVideoMaterialShader::updateState(const RenderState &state,
QSGMaterial *newMaterial,
QSGMaterial *oldMaterial)
@@ -48,6 +55,10 @@ void QSGVivanteVideoMaterialShader::updateState(const RenderState &state,
mat->setOpacity(state.opacity());
program()->setUniformValue(mIdOpacity, state.opacity());
}
+ if (mNewUVScale) {
+ program()->setUniformValue(mIdUVScale, mUScale, mVScale);
+ mNewUVScale = false;
+ }
if (state.isMatrixDirty())
program()->setUniformValue(mIdMatrix, state.combinedMatrix());
}
@@ -61,6 +72,13 @@ const char * const *QSGVivanteVideoMaterialShader::attributeNames() const {
return names;
}
+void QSGVivanteVideoMaterialShader::setUVScale(float uScale, float vScale)
+{
+ mUScale = uScale;
+ mVScale = vScale;
+ mNewUVScale = true;
+}
+
const char *QSGVivanteVideoMaterialShader::vertexShader() const {
static const char *shader =
"uniform highp mat4 qt_Matrix; \n"
@@ -78,12 +96,13 @@ const char *QSGVivanteVideoMaterialShader::fragmentShader() const {
static const char *shader =
"uniform sampler2D texture;"
"uniform lowp float opacity;"
+ "uniform highp vec2 uvScale;"
""
"varying highp vec2 qt_TexCoord;"
""
"void main()"
"{"
- " gl_FragColor = vec4(texture2D( texture, qt_TexCoord ).rgb, 1.0) * opacity;\n"
+ " gl_FragColor = vec4(texture2D( texture, qt_TexCoord * uvScale ).rgb, 1.0) * opacity;\n"
"}";
return shader;
}
@@ -93,4 +112,5 @@ void QSGVivanteVideoMaterialShader::initialize() {
mIdMatrix = program()->uniformLocation("qt_Matrix");
mIdTexture = program()->uniformLocation("texture");
mIdOpacity = program()->uniformLocation("opacity");
+ mIdUVScale = program()->uniformLocation("uvScale");
}