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authorVaL Doroshchuk <valentyn.doroshchuk@qt.io>2020-05-21 15:17:07 +0200
committerVal Doroshchuk <valentyn.doroshchuk@qt.io>2020-05-29 16:46:42 +0200
commitf60c028d522ce3e4ed01cf00e6601956a1f0ed01 (patch)
tree82e33543e766cdf1dc95d4a1cfad596f479b7a47 /src
parent5238ce8fdc5dd357dc96e351ba8baea73ce9fb55 (diff)
Quick: Add support of RHI for video frames
Added RHI shaders for RGB*, YUV* and opengl texture video frames. Task-number: QTBUG-78678 Change-Id: I045d6a806fea059a80b8e5d9817b6997af8d0f41 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_rgb.cpp78
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_texture.cpp78
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_yuv.cpp222
-rw-r--r--src/qtmultimediaquicktools/qsgvideotexture.cpp176
-rw-r--r--src/qtmultimediaquicktools/qsgvideotexture_p.h85
-rw-r--r--src/qtmultimediaquicktools/qtmultimediaquicktools.pro4
-rw-r--r--src/qtmultimediaquicktools/qtmultimediaquicktools.qrc10
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/bgra.frag16
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/bgra.frag.qsbbin0 -> 1566 bytes
-rwxr-xr-xsrc/qtmultimediaquicktools/shaders_ng/compile.bat50
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/nv12.frag25
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/nv12.frag.qsbbin0 -> 2240 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/nv21.frag25
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/nv21.frag.qsbbin0 -> 2238 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/rgba.frag16
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/rgba.frag.qsbbin0 -> 1553 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/rgba.vert18
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/rgba.vert.qsbbin0 -> 1831 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/uyvy.frag23
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsbbin0 -> 2182 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/yuv.vert26
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/yuv.vert.qsbbin0 -> 2410 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag28
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsbbin0 -> 2385 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/yuyv.frag23
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsbbin0 -> 2192 bytes
26 files changed, 899 insertions, 4 deletions
diff --git a/src/qtmultimediaquicktools/qsgvideonode_rgb.cpp b/src/qtmultimediaquicktools/qsgvideonode_rgb.cpp
index 4fb62921e..5746a644a 100644
--- a/src/qtmultimediaquicktools/qsgvideonode_rgb.cpp
+++ b/src/qtmultimediaquicktools/qsgvideonode_rgb.cpp
@@ -37,6 +37,7 @@
**
****************************************************************************/
#include "qsgvideonode_rgb_p.h"
+#include "qsgvideotexture_p.h"
#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgmaterial.h>
#include <QtCore/qmutex.h>
@@ -128,6 +129,21 @@ protected:
bool m_hasAlpha;
};
+class QSGVideoMaterialRhiShader_RGB : public QSGMaterialRhiShader
+{
+public:
+ QSGVideoMaterialRhiShader_RGB()
+ {
+ setShaderFileName(VertexStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/rgba.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/rgba.frag.qsb"));
+ }
+
+ bool updateUniformData(RenderState &state, QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial) override;
+
+ void updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+};
class QSGVideoMaterial_RGB : public QSGMaterial
{
@@ -139,6 +155,7 @@ public:
m_width(1.0)
{
setFlag(Blending, false);
+ setFlag(SupportsRhiShader, true);
}
~QSGVideoMaterial_RGB()
@@ -153,6 +170,9 @@ public:
}
QSGMaterialShader *createShader() const override {
+ if (flags().testFlag(RhiShaderWanted))
+ return new QSGVideoMaterialRhiShader_RGB;
+
const bool hasAlpha = m_format.pixelFormat() == QVideoFrame::Format_ARGB32;
return needsSwizzling() ? new QSGVideoMaterialShader_RGB_swizzle(hasAlpha)
: new QSGVideoMaterialShader_RGB;
@@ -245,6 +265,7 @@ public:
GLuint m_textureId;
qreal m_opacity;
GLfloat m_width;
+ QScopedPointer<QSGVideoTexture> m_texture;
private:
bool needsSwizzling() const {
@@ -253,6 +274,63 @@ private:
}
};
+bool QSGVideoMaterialRhiShader_RGB::updateUniformData(RenderState &state, QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial)
+{
+ Q_UNUSED(newMaterial);
+ Q_UNUSED(oldMaterial);
+
+ bool changed = false;
+ QByteArray *buf = state.uniformData();
+
+ if (state.isMatrixDirty()) {
+ memcpy(buf->data(), state.combinedMatrix().constData(), 64);
+ changed = true;
+ }
+
+ if (state.isOpacityDirty()) {
+ const float opacity = state.opacity();
+ memcpy(buf->data() + 64, &opacity, 4);
+ changed = true;
+ }
+
+ return changed;
+}
+
+void QSGVideoMaterialRhiShader_RGB::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ Q_UNUSED(oldMaterial);
+
+ if (binding < 1)
+ return;
+
+ auto m = static_cast<QSGVideoMaterial_RGB *>(newMaterial);
+ if (!m->m_texture)
+ m->m_texture.reset(new QSGVideoTexture);
+
+ m->m_frameMutex.lock();
+ auto frame = m->m_frame;
+ m->m_frameMutex.unlock();
+
+ if (frame.pixelFormat() == QVideoFrame::Format_RGB565) // Format_RGB565 requires GL_UNSIGNED_SHORT_5_6_5
+ frame = frame.image().convertToFormat(QImage::Format_RGBA8888_Premultiplied);
+
+ auto format = QRhiTexture::RGBA8;
+ if (frame.pixelFormat() == QVideoFrame::Format_RGB32
+ || frame.pixelFormat() == QVideoFrame::Format_ARGB32)
+ {
+ format = QRhiTexture::BGRA8;
+ }
+
+ if (frame.isValid() && frame.map(QAbstractVideoBuffer::ReadOnly)) {
+ m->m_texture->setData(format, frame.size(), frame.bits(), frame.bytesPerLine() * frame.height());
+ frame.unmap();
+ }
+
+ m->m_texture->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
+ *texture = m->m_texture.data();
+}
QSGVideoNode_RGB::QSGVideoNode_RGB(const QVideoSurfaceFormat &format) :
m_format(format)
diff --git a/src/qtmultimediaquicktools/qsgvideonode_texture.cpp b/src/qtmultimediaquicktools/qsgvideonode_texture.cpp
index d89a36ee8..a5206eefb 100644
--- a/src/qtmultimediaquicktools/qsgvideonode_texture.cpp
+++ b/src/qtmultimediaquicktools/qsgvideonode_texture.cpp
@@ -37,6 +37,7 @@
**
****************************************************************************/
#include "qsgvideonode_texture_p.h"
+#include "qsgvideotexture_p.h"
#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgmaterial.h>
#include <QtCore/qmutex.h>
@@ -126,6 +127,30 @@ protected:
int m_hasAlpha;
};
+class QSGVideoMaterialRhiShader_Texture : public QSGMaterialRhiShader
+{
+public:
+ QSGVideoMaterialRhiShader_Texture()
+ {
+ setShaderFileName(VertexStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/rgba.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/rgba.frag.qsb"));
+ }
+
+ bool updateUniformData(RenderState &state, QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial) override;
+
+ void updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+};
+
+class QSGVideoMaterialRhiShader_Texture_swizzle : public QSGVideoMaterialRhiShader_Texture
+{
+public:
+ QSGVideoMaterialRhiShader_Texture_swizzle()
+ {
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/bgra.frag.qsb"));
+ }
+};
class QSGVideoMaterial_Texture : public QSGMaterial
{
@@ -136,6 +161,7 @@ public:
m_opacity(1.0)
{
setFlag(Blending, false);
+ setFlag(SupportsRhiShader, true);
}
~QSGVideoMaterial_Texture()
@@ -149,6 +175,10 @@ public:
}
QSGMaterialShader *createShader() const override {
+ if (flags().testFlag(RhiShaderWanted))
+ return needsSwizzling() ? new QSGVideoMaterialRhiShader_Texture_swizzle
+ : new QSGVideoMaterialRhiShader_Texture;
+
const bool hasAlpha = m_format.pixelFormat() == QVideoFrame::Format_ARGB32;
return needsSwizzling() ? new QSGVideoMaterialShader_Texture_swizzle(hasAlpha)
: new QSGVideoMaterialShader_Texture;
@@ -201,8 +231,9 @@ public:
QMutex m_frameMutex;
QSize m_textureSize;
QVideoSurfaceFormat m_format;
- GLuint m_textureId;
+ quint64 m_textureId;
qreal m_opacity;
+ QScopedPointer<QSGVideoTexture> m_texture;
private:
bool needsSwizzling() const {
@@ -211,6 +242,51 @@ private:
}
};
+bool QSGVideoMaterialRhiShader_Texture::updateUniformData(RenderState &state, QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial)
+{
+ Q_UNUSED(newMaterial);
+ Q_UNUSED(oldMaterial);
+
+ bool changed = false;
+ QByteArray *buf = state.uniformData();
+
+ if (state.isMatrixDirty()) {
+ memcpy(buf->data(), state.combinedMatrix().constData(), 64);
+ changed = true;
+ }
+
+ if (state.isOpacityDirty()) {
+ const float opacity = state.opacity();
+ memcpy(buf->data() + 64, &opacity, 4);
+ changed = true;
+ }
+
+ return changed;
+}
+
+void QSGVideoMaterialRhiShader_Texture::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ Q_UNUSED(oldMaterial);
+
+ if (binding < 1)
+ return;
+
+ auto m = static_cast<QSGVideoMaterial_Texture *>(newMaterial);
+ if (!m->m_texture)
+ m->m_texture.reset(new QSGVideoTexture);
+
+ m->m_frameMutex.lock();
+ auto size = m->m_frame.size();
+ if (m->m_frame.isValid())
+ m->m_textureId = m->m_frame.handle().toULongLong();
+ m->m_frameMutex.unlock();
+
+ m->m_texture->setNativeObject(m->m_textureId, size);
+ m->m_texture->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
+ *texture = m->m_texture.data();
+}
QSGVideoNode_Texture::QSGVideoNode_Texture(const QVideoSurfaceFormat &format) :
m_format(format)
diff --git a/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp b/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
index 2b50e9cb0..006704a23 100644
--- a/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
+++ b/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
@@ -37,6 +37,7 @@
**
****************************************************************************/
#include "qsgvideonode_yuv_p.h"
+#include "qsgvideotexture_p.h"
#include <QtCore/qmutex.h>
#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgmaterial.h>
@@ -181,7 +182,6 @@ public:
}
};
-
class QSGVideoMaterialShader_YUV_BiPlanar_swizzle : public QSGVideoMaterialShader_YUV_BiPlanar
{
public:
@@ -192,7 +192,6 @@ public:
}
};
-
class QSGVideoMaterialShader_YUV_TriPlanar : public QSGVideoMaterialShader_YUV_BiPlanar
{
public:
@@ -216,6 +215,77 @@ protected:
int m_id_plane3Texture;
};
+class QSGVideoMaterialRhiShader_YUV : public QSGMaterialRhiShader
+{
+public:
+ QSGVideoMaterialRhiShader_YUV()
+ {
+ setShaderFileName(VertexStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/yuv.vert.qsb"));
+ }
+
+ bool updateUniformData(RenderState &state, QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial) override;
+
+ void updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+
+ virtual void mapFrame(QSGVideoMaterial_YUV *) = 0;
+
+protected:
+ GLfloat m_planeWidth[3] = {0, 0, 0};
+ QMatrix4x4 m_colorMatrix;
+};
+
+class QSGVideoMaterialRhiShader_UYVY : public QSGVideoMaterialRhiShader_YUV
+{
+public:
+ QSGVideoMaterialRhiShader_UYVY()
+ {
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsb"));
+ }
+
+ void mapFrame(QSGVideoMaterial_YUV *m) override;
+};
+
+class QSGVideoMaterialRhiShader_YUYV : public QSGVideoMaterialRhiShader_UYVY
+{
+public:
+ QSGVideoMaterialRhiShader_YUYV()
+ {
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsb"));
+ }
+};
+
+class QSGVideoMaterialRhiShader_YUV_YV : public QSGVideoMaterialRhiShader_YUV
+{
+public:
+ QSGVideoMaterialRhiShader_YUV_YV()
+ {
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsb"));
+ }
+
+ void mapFrame(QSGVideoMaterial_YUV *m) override;
+};
+
+class QSGVideoMaterialRhiShader_NV12 : public QSGVideoMaterialRhiShader_YUV
+{
+public:
+ QSGVideoMaterialRhiShader_NV12()
+ {
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/nv12.frag.qsb"));
+ }
+
+ void mapFrame(QSGVideoMaterial_YUV *m) override;
+};
+
+class QSGVideoMaterialRhiShader_NV21 : public QSGVideoMaterialRhiShader_NV12
+{
+public:
+ QSGVideoMaterialRhiShader_NV21()
+ {
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/nv21.frag.qsb"));
+ }
+};
class QSGVideoMaterial_YUV : public QSGMaterial
{
@@ -241,6 +311,21 @@ public:
}
QSGMaterialShader *createShader() const override {
+ if (flags().testFlag(RhiShaderWanted)) {
+ switch (m_format.pixelFormat()) {
+ case QVideoFrame::Format_NV12:
+ return new QSGVideoMaterialRhiShader_NV12;
+ case QVideoFrame::Format_NV21:
+ return new QSGVideoMaterialRhiShader_NV21;
+ case QVideoFrame::Format_UYVY:
+ return new QSGVideoMaterialRhiShader_UYVY;
+ case QVideoFrame::Format_YUYV:
+ return new QSGVideoMaterialRhiShader_YUYV;
+ default: // Currently: YUV420P, YUV422P and YV12
+ return new QSGVideoMaterialRhiShader_YUV_YV;
+ }
+ }
+
switch (m_format.pixelFormat()) {
case QVideoFrame::Format_NV12:
return new QSGVideoMaterialShader_YUV_BiPlanar;
@@ -293,12 +378,145 @@ public:
QVideoFrame m_frame;
QMutex m_frameMutex;
+
+ QScopedPointer<QSGVideoTexture> m_textures[3];
};
+bool QSGVideoMaterialRhiShader_YUV::updateUniformData(RenderState &state, QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial)
+{
+ Q_UNUSED(oldMaterial);
+
+ auto m = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
+ bool changed = false;
+ QByteArray *buf = state.uniformData();
+
+ if (state.isMatrixDirty()) {
+ memcpy(buf->data(), state.combinedMatrix().constData(), 64);
+ changed = true;
+ }
+
+ if (m->m_colorMatrix != m_colorMatrix) {
+ memcpy(buf->data() + 64, m->m_colorMatrix.constData(), 64);
+ changed = true;
+ }
+ m_colorMatrix = m->m_colorMatrix;
+
+ if (state.isOpacityDirty()) {
+ const float opacity = state.opacity();
+ memcpy(buf->data() + 64 + 64, &opacity, 4);
+ changed = true;
+ }
+
+ if (!m->m_textures[0]) {
+ m->m_textures[0].reset(new QSGVideoTexture);
+ m->m_textures[1].reset(new QSGVideoTexture);
+ }
+
+ mapFrame(m);
+
+ if (m->m_planeWidth[0] != m_planeWidth[0]
+ || m->m_planeWidth[1] != m_planeWidth[1]
+ || m->m_planeWidth[2] != m_planeWidth[2])
+ {
+ memcpy(buf->data() + 64 + 64 + 4, &m->m_planeWidth[0], 4);
+ memcpy(buf->data() + 64 + 64 + 4 + 4, &m->m_planeWidth[1], 4);
+ memcpy(buf->data() + 64 + 64 + 4 + 4 + 4, &m->m_planeWidth[2], 4);
+ changed = true;
+ }
+ m_planeWidth[0] = m->m_planeWidth[0];
+ m_planeWidth[1] = m->m_planeWidth[1];
+ m_planeWidth[2] = m->m_planeWidth[2];
+
+ return changed;
+}
+
+void QSGVideoMaterialRhiShader_YUV::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ Q_UNUSED(oldMaterial);
+ if (binding < 1 || binding > 3)
+ return;
+
+ auto m = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
+ *texture = m->m_textures[binding - 1].data();
+ (*texture)->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
+}
+
+void QSGVideoMaterialRhiShader_UYVY::mapFrame(QSGVideoMaterial_YUV *m)
+{
+ if (!m->m_frame.isValid() || !m->m_frame.map(QAbstractVideoBuffer::ReadOnly))
+ return;
+
+ int fw = m->m_frame.width();
+ int fh = m->m_frame.height();
+
+ m->m_planeWidth[0] = 1;
+ m->m_planeWidth[1] = 1;
+
+ // Either r,b (YUYV) or g,a (UYVY) values are used as source of UV.
+ // Additionally U and V are set per 2 pixels hence only 1/2 of image width is used.
+ m->m_textures[0]->setData(QRhiTexture::RG8, m->m_frame.size(),
+ m->m_frame.bits(), m->m_frame.bytesPerLine() * fh);
+ m->m_textures[1]->setData(QRhiTexture::RGBA8, QSize(fw / 2, fh),
+ m->m_frame.bits(), m->m_frame.bytesPerLine() * fh);
+
+ m->m_frame.unmap();
+}
+
+void QSGVideoMaterialRhiShader_YUV_YV::mapFrame(QSGVideoMaterial_YUV *m)
+{
+ if (!m->m_frame.isValid() || !m->m_frame.map(QAbstractVideoBuffer::ReadOnly))
+ return;
+
+ if (!m->m_textures[2])
+ m->m_textures[2].reset(new QSGVideoTexture);
+
+ int y = 0;
+ int u = m->m_frame.pixelFormat() == QVideoFrame::Format_YV12 ? 2 : 1;
+ int v = m->m_frame.pixelFormat() == QVideoFrame::Format_YV12 ? 1 : 2;
+ int fw = m->m_frame.width();
+ int fh = m->m_frame.height();
+ int uvHeight = m->m_frame.pixelFormat() == QVideoFrame::Format_YUV422P ? fh : fh / 2;
+
+ m->m_planeWidth[0] = qreal(fw) / m->m_frame.bytesPerLine(y);
+ m->m_planeWidth[1] = m->m_planeWidth[2] = qreal(fw) / (2 * m->m_frame.bytesPerLine(u));
+
+ m->m_textures[0]->setData(QRhiTexture::R8, m->m_frame.size(),
+ m->m_frame.bits(y), m->m_frame.bytesPerLine(y) * fh);
+ m->m_textures[1]->setData(QRhiTexture::R8, QSize(m->m_frame.bytesPerLine(u), uvHeight),
+ m->m_frame.bits(u), m->m_frame.bytesPerLine(u) * uvHeight);
+ m->m_textures[2]->setData(QRhiTexture::R8, QSize(m->m_frame.bytesPerLine(v), uvHeight),
+ m->m_frame.bits(v), m->m_frame.bytesPerLine(v) * uvHeight);
+
+ m->m_frame.unmap();
+}
+
+void QSGVideoMaterialRhiShader_NV12::mapFrame(QSGVideoMaterial_YUV *m)
+{
+ if (!m->m_frame.isValid() || !m->m_frame.map(QAbstractVideoBuffer::ReadOnly))
+ return;
+
+ int y = 0;
+ int uv = 1;
+ int fw = m->m_frame.width();
+ int fh = m->m_frame.height();
+
+ m->m_planeWidth[0] = m->m_planeWidth[1] = qreal(fw) / m->m_frame.bytesPerLine(y);
+
+ m->m_textures[0]->setData(QRhiTexture::R8, m->m_frame.size(),
+ m->m_frame.bits(y), m->m_frame.bytesPerLine(y) * fh);
+ m->m_textures[1]->setData(QRhiTexture::RG8, QSize(m->m_frame.bytesPerLine(uv) / 2 , fh / 2),
+ m->m_frame.bits(uv), m->m_frame.bytesPerLine(uv) * fh / 2);
+
+ m->m_frame.unmap();
+}
+
QSGVideoMaterial_YUV::QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format) :
m_format(format),
m_opacity(1.0)
{
+ setFlag(SupportsRhiShader, true);
memset(m_textureIds, 0, sizeof(m_textureIds));
switch (format.pixelFormat()) {
diff --git a/src/qtmultimediaquicktools/qsgvideotexture.cpp b/src/qtmultimediaquicktools/qsgvideotexture.cpp
new file mode 100644
index 000000000..dd31695ef
--- /dev/null
+++ b/src/qtmultimediaquicktools/qsgvideotexture.cpp
@@ -0,0 +1,176 @@
+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgvideotexture_p.h"
+#include <QtQuick/qsgtexturematerial.h>
+#include <QtQuick/qsgmaterial.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGVideoTexturePrivate
+{
+ Q_DECLARE_PUBLIC(QSGVideoTexture)
+public:
+ void updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates);
+
+private:
+ QSGVideoTexture *q_ptr = nullptr;
+ QRhiTexture::Format m_format;
+ QSize m_size;
+ const uchar *m_data = nullptr;
+ qsizetype m_bytes = 0;
+
+ QScopedPointer<QRhiTexture> m_texture;
+ quint64 m_nativeObject = 0;
+};
+
+QSGVideoTexture::QSGVideoTexture()
+ : d_ptr(new QSGVideoTexturePrivate)
+{
+ d_ptr->q_ptr = this;
+}
+
+QSGVideoTexture::~QSGVideoTexture()
+{
+}
+
+qint64 QSGVideoTexture::comparisonKey() const
+{
+ Q_D(const QSGVideoTexture);
+ if (d->m_nativeObject)
+ return d->m_nativeObject;
+
+ if (d->m_texture)
+ return qint64(qintptr(d->m_texture.data()));
+
+ // two textures (and so materials) with not-yet-created texture underneath are never equal
+ return qint64(qintptr(this));
+}
+
+int QSGVideoTexture::textureId() const // legacy
+{
+ return 0;
+}
+
+QRhiTexture *QSGVideoTexture::rhiTexture() const
+{
+ return d_func()->m_texture.data();
+}
+
+QSize QSGVideoTexture::textureSize() const
+{
+ return d_func()->m_size;
+}
+
+bool QSGVideoTexture::hasAlphaChannel() const
+{
+ Q_D(const QSGVideoTexture);
+ return d->m_format == QRhiTexture::RGBA8 || d->m_format == QRhiTexture::BGRA8;
+}
+
+bool QSGVideoTexture::hasMipmaps() const
+{
+ return mipmapFiltering() != QSGTexture::None;
+}
+
+void QSGVideoTexture::bind()
+{
+}
+
+void QSGVideoTexture::setData(QRhiTexture::Format f, const QSize &s, const uchar *data, qsizetype bytes)
+{
+ Q_D(QSGVideoTexture);
+ d->m_size = s;
+ d->m_format = f;
+ d->m_data = data;
+ d->m_bytes = bytes;
+}
+
+void QSGVideoTexture::setNativeObject(quint64 obj, const QSize &s)
+{
+ Q_D(QSGVideoTexture);
+ setData(QRhiTexture::RGBA8, s, nullptr, 0);
+ if (d->m_nativeObject != obj) {
+ d->m_nativeObject = obj;
+ d->m_texture.reset();
+ }
+}
+
+void QSGVideoTexturePrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates)
+{
+ Q_Q(QSGVideoTexture);
+
+ bool needsRebuild = m_texture && m_texture->pixelSize() != m_size;
+ if (!m_texture) {
+ QRhiTexture::Flags flags;
+ if (q->hasMipmaps())
+ flags |= QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips;
+
+ m_texture.reset(rhi->newTexture(m_format, m_size, 1, flags));
+ needsRebuild = true;
+ }
+
+ if (needsRebuild) {
+ m_texture->setPixelSize(m_size);
+ bool created = m_nativeObject
+ ? m_texture->buildFrom({m_nativeObject, 0})
+ : m_texture->build();
+ if (!created) {
+ qWarning("Failed to build texture (size %dx%d)",
+ m_size.width(), m_size.height());
+ return;
+ }
+ }
+
+ if (m_bytes) {
+ QRhiTextureSubresourceUploadDescription subresDesc(m_data, m_bytes);
+ subresDesc.setSourceSize(m_size);
+ subresDesc.setDestinationTopLeft(QPoint(0, 0));
+ QRhiTextureUploadEntry entry(0, 0, subresDesc);
+ QRhiTextureUploadDescription desc({ entry });
+ resourceUpdates->uploadTexture(m_texture.data(), desc);
+ }
+}
+
+void QSGVideoTexture::commitTextureOperations(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates)
+{
+ d_func()->updateRhiTexture(rhi, resourceUpdates);
+}
+
+QT_END_NAMESPACE
diff --git a/src/qtmultimediaquicktools/qsgvideotexture_p.h b/src/qtmultimediaquicktools/qsgvideotexture_p.h
new file mode 100644
index 000000000..6201264b6
--- /dev/null
+++ b/src/qtmultimediaquicktools/qsgvideotexture_p.h
@@ -0,0 +1,85 @@
+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGVIDEOTEXTURE_H
+#define QSGVIDEOTEXTURE_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuick/QSGTexture>
+#include <QImage>
+#include <private/qrhi_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGVideoTexturePrivate;
+class QSGVideoTexture : public QSGTexture
+{
+ Q_DECLARE_PRIVATE(QSGVideoTexture)
+public:
+ QSGVideoTexture();
+ ~QSGVideoTexture();
+
+ qint64 comparisonKey() const override;
+ int textureId() const override;
+ QRhiTexture *rhiTexture() const override;
+ QSize textureSize() const override;
+ bool hasAlphaChannel() const override;
+ bool hasMipmaps() const override;
+ void bind() override;
+ void commitTextureOperations(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) override;
+ void setData(QRhiTexture::Format f, const QSize &s, const uchar *data, qsizetype bytes);
+ void setNativeObject(quint64 obj, const QSize &s);
+
+protected:
+ QScopedPointer<QSGVideoTexturePrivate> d_ptr;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGVIDEOTEXTURE_H
diff --git a/src/qtmultimediaquicktools/qtmultimediaquicktools.pro b/src/qtmultimediaquicktools/qtmultimediaquicktools.pro
index 4f3908f6a..fefb8dec5 100644
--- a/src/qtmultimediaquicktools/qtmultimediaquicktools.pro
+++ b/src/qtmultimediaquicktools/qtmultimediaquicktools.pro
@@ -1,12 +1,13 @@
TARGET = QtMultimediaQuick
-QT = core opengl quick multimedia-private
+QT = core quick multimedia-private
CONFIG += internal_module
PRIVATE_HEADERS += \
qdeclarativevideooutput_p.h \
qdeclarativevideooutput_backend_p.h \
qsgvideonode_p.h \
+ qsgvideotexture_p.h \
qtmultimediaquickdefs_p.h
HEADERS += \
@@ -15,6 +16,7 @@ HEADERS += \
SOURCES += \
qsgvideonode_p.cpp \
+ qsgvideotexture.cpp \
qdeclarativevideooutput.cpp \
qdeclarativevideooutput_window.cpp
diff --git a/src/qtmultimediaquicktools/qtmultimediaquicktools.qrc b/src/qtmultimediaquicktools/qtmultimediaquicktools.qrc
index b8180e31f..1c0e29c04 100644
--- a/src/qtmultimediaquicktools/qtmultimediaquicktools.qrc
+++ b/src/qtmultimediaquicktools/qtmultimediaquicktools.qrc
@@ -23,5 +23,15 @@
<file>shaders/triplanaryuvvideo_core.vert</file>
<file>shaders/uyvyvideo_core.frag</file>
<file>shaders/yuyvvideo_core.frag</file>
+
+ <file>shaders_ng/rgba.vert.qsb</file>
+ <file>shaders_ng/rgba.frag.qsb</file>
+ <file>shaders_ng/bgra.frag.qsb</file>
+ <file>shaders_ng/yuv.vert.qsb</file>
+ <file>shaders_ng/yuv_yv.frag.qsb</file>
+ <file>shaders_ng/nv12.frag.qsb</file>
+ <file>shaders_ng/nv21.frag.qsb</file>
+ <file>shaders_ng/uyvy.frag.qsb</file>
+ <file>shaders_ng/yuyv.frag.qsb</file>
</qresource>
</RCC>
diff --git a/src/qtmultimediaquicktools/shaders_ng/bgra.frag b/src/qtmultimediaquicktools/shaders_ng/bgra.frag
new file mode 100644
index 000000000..f04e3e721
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/bgra.frag
@@ -0,0 +1,16 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ float opacity;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D rgbTexture;
+
+void main()
+{
+ fragColor = texture(rgbTexture, qt_TexCoord).bgra * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/bgra.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/bgra.frag.qsb
new file mode 100644
index 000000000..20c61e92f
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/bgra.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/compile.bat b/src/qtmultimediaquicktools/shaders_ng/compile.bat
new file mode 100755
index 000000000..682cc71b8
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/compile.bat
@@ -0,0 +1,50 @@
+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+::
+:: Copyright (C) 2019 The Qt Company Ltd.
+:: Contact: https://www.qt.io/licensing/
+::
+:: This file is part of the QtQuick module of the Qt Toolkit.
+::
+:: $QT_BEGIN_LICENSE:LGPL$
+:: Commercial License Usage
+:: Licensees holding valid commercial Qt licenses may use this file in
+:: accordance with the commercial license agreement provided with the
+:: Software or, alternatively, in accordance with the terms contained in
+:: a written agreement between you and The Qt Company. For licensing terms
+:: and conditions see https://www.qt.io/terms-conditions. For further
+:: information use the contact form at https://www.qt.io/contact-us.
+::
+:: GNU Lesser General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU Lesser
+:: General Public License version 3 as published by the Free Software
+:: Foundation and appearing in the file LICENSE.LGPL3 included in the
+:: packaging of this file. Please review the following information to
+:: ensure the GNU Lesser General Public License version 3 requirements
+:: will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+::
+:: GNU General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU
+:: General Public License version 2.0 or (at your option) the GNU General
+:: Public license version 3 or any later version approved by the KDE Free
+:: Qt Foundation. The licenses are as published by the Free Software
+:: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+:: included in the packaging of this file. Please review the following
+:: information to ensure the GNU General Public License requirements will
+:: be met: https://www.gnu.org/licenses/gpl-2.0.html and
+:: https://www.gnu.org/licenses/gpl-3.0.html.
+::
+:: $QT_END_LICENSE$
+::
+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o rgba.vert.qsb rgba.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o rgba.frag.qsb rgba.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o bgra.frag.qsb bgra.frag
+
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o yuv.vert.qsb yuv.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o yuv_yv.frag.qsb yuv_yv.frag
+
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o nv12.frag.qsb nv12.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o nv21.frag.qsb nv21.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o uyvy.frag.qsb uyvy.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o yuyv.frag.qsb yuyv.frag
diff --git a/src/qtmultimediaquicktools/shaders_ng/nv12.frag b/src/qtmultimediaquicktools/shaders_ng/nv12.frag
new file mode 100644
index 000000000..9ef6bd648
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/nv12.frag
@@ -0,0 +1,25 @@
+#version 440
+
+layout(location = 0) in vec2 plane1TexCoord;
+layout(location = 1) in vec2 plane2TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 colorMatrix;
+ float opacity;
+ float plane1Width;
+ float plane2Width;
+ float plane3Width;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D plane1Texture;
+layout(binding = 2) uniform sampler2D plane2Texture;
+
+void main()
+{
+ float Y = texture(plane1Texture, plane1TexCoord).r;
+ vec2 UV = texture(plane2Texture, plane2TexCoord).rg;
+ vec4 color = vec4(Y, UV.x, UV.y, 1.);
+ fragColor = ubuf.colorMatrix * color * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/nv12.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/nv12.frag.qsb
new file mode 100644
index 000000000..f3402d460
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/nv12.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/nv21.frag b/src/qtmultimediaquicktools/shaders_ng/nv21.frag
new file mode 100644
index 000000000..636294048
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/nv21.frag
@@ -0,0 +1,25 @@
+#version 440
+
+layout(location = 0) in vec2 plane1TexCoord;
+layout(location = 1) in vec2 plane2TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 colorMatrix;
+ float opacity;
+ float plane1Width;
+ float plane2Width;
+ float plane3Width;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D plane1Texture;
+layout(binding = 2) uniform sampler2D plane2Texture;
+
+void main()
+{
+ float Y = texture(plane1Texture, plane1TexCoord).r;
+ vec2 UV = texture(plane2Texture, plane2TexCoord).gr;
+ vec4 color = vec4(Y, UV.x, UV.y, 1.);
+ fragColor = ubuf.colorMatrix * color * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/nv21.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/nv21.frag.qsb
new file mode 100644
index 000000000..b90af8c53
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/nv21.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/rgba.frag b/src/qtmultimediaquicktools/shaders_ng/rgba.frag
new file mode 100644
index 000000000..1623c2cc7
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/rgba.frag
@@ -0,0 +1,16 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ float opacity;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D rgbTexture;
+
+void main()
+{
+ fragColor = texture(rgbTexture, qt_TexCoord) * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/rgba.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/rgba.frag.qsb
new file mode 100644
index 000000000..c1ecaa7bf
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/rgba.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/rgba.vert b/src/qtmultimediaquicktools/shaders_ng/rgba.vert
new file mode 100644
index 000000000..ebc53a65f
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/rgba.vert
@@ -0,0 +1,18 @@
+#version 440
+
+layout(location = 0) in vec4 qt_VertexPosition;
+layout(location = 1) in vec2 qt_VertexTexCoord;
+
+layout(location = 0) out vec2 qt_TexCoord;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ float opacity;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main() {
+ qt_TexCoord = qt_VertexTexCoord;
+ gl_Position = ubuf.matrix * qt_VertexPosition;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/rgba.vert.qsb b/src/qtmultimediaquicktools/shaders_ng/rgba.vert.qsb
new file mode 100644
index 000000000..f655df0db
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/rgba.vert.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/uyvy.frag b/src/qtmultimediaquicktools/shaders_ng/uyvy.frag
new file mode 100644
index 000000000..f1c7c1aec
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/uyvy.frag
@@ -0,0 +1,23 @@
+#version 440
+
+layout(location = 0) in vec2 plane1TexCoord;
+layout(location = 1) in vec2 plane2TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 colorMatrix;
+ float opacity;
+ float plane1Width;
+ float plane2Width;
+ float plane3Width;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D plane1Texture;
+layout(binding = 2) uniform sampler2D plane2Texture;
+
+void main()
+{
+ vec3 YUV = vec3(texture(plane1Texture, plane1TexCoord).g, texture(plane2Texture, plane2TexCoord).rb);
+ fragColor = ubuf.colorMatrix * vec4(YUV, 1.0) * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsb
new file mode 100644
index 000000000..902821fd3
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuv.vert b/src/qtmultimediaquicktools/shaders_ng/yuv.vert
new file mode 100644
index 000000000..6f103372f
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/yuv.vert
@@ -0,0 +1,26 @@
+#version 440
+
+layout(location = 0) in vec4 qt_VertexPosition;
+layout(location = 1) in vec2 qt_VertexTexCoord;
+
+layout(location = 0) out vec2 plane1TexCoord;
+layout(location = 1) out vec2 plane2TexCoord;
+layout(location = 2) out vec2 plane3TexCoord;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 colorMatrix;
+ float opacity;
+ float plane1Width;
+ float plane2Width;
+ float plane3Width;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main() {
+ plane1TexCoord = qt_VertexTexCoord * vec2(ubuf.plane1Width, 1);
+ plane2TexCoord = qt_VertexTexCoord * vec2(ubuf.plane2Width, 1);
+ plane3TexCoord = qt_VertexTexCoord * vec2(ubuf.plane3Width, 1);
+ gl_Position = ubuf.matrix * qt_VertexPosition;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuv.vert.qsb b/src/qtmultimediaquicktools/shaders_ng/yuv.vert.qsb
new file mode 100644
index 000000000..0cde24cf6
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/yuv.vert.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag b/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag
new file mode 100644
index 000000000..07ea52aab
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag
@@ -0,0 +1,28 @@
+#version 440
+
+layout(location = 0) in vec2 plane1TexCoord;
+layout(location = 1) in vec2 plane2TexCoord;
+layout(location = 2) in vec2 plane3TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 colorMatrix;
+ float opacity;
+ float plane1Width;
+ float plane2Width;
+ float plane3Width;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D plane1Texture;
+layout(binding = 2) uniform sampler2D plane2Texture;
+layout(binding = 3) uniform sampler2D plane3Texture;
+
+void main()
+{
+ float Y = texture(plane1Texture, plane1TexCoord).r;
+ float U = texture(plane2Texture, plane2TexCoord).r;
+ float V = texture(plane3Texture, plane3TexCoord).r;
+ vec4 color = vec4(Y, U, V, 1.);
+ fragColor = ubuf.colorMatrix * color * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsb
new file mode 100644
index 000000000..b6e3fe366
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuyv.frag b/src/qtmultimediaquicktools/shaders_ng/yuyv.frag
new file mode 100644
index 000000000..454fdc21e
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/yuyv.frag
@@ -0,0 +1,23 @@
+#version 440
+
+layout(location = 0) in vec2 plane1TexCoord;
+layout(location = 1) in vec2 plane2TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 colorMatrix;
+ float opacity;
+ float plane1Width;
+ float plane2Width;
+ float plane3Width;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D plane1Texture;
+layout(binding = 2) uniform sampler2D plane2Texture;
+
+void main()
+{
+ vec3 YUV = vec3(texture(plane1Texture, plane1TexCoord).r, texture(plane2Texture, plane2TexCoord).ga);
+ fragColor = ubuf.colorMatrix * vec4(YUV, 1.0) * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsb
new file mode 100644
index 000000000..543361af6
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsb
Binary files differ