diff options
-rw-r--r-- | src/multimedia/audio/qaudioformat.cpp | 17 | ||||
-rw-r--r-- | src/multimedia/audio/qaudioinput.cpp | 36 | ||||
-rw-r--r-- | src/multimedia/audio/qaudiooutput.cpp | 39 |
3 files changed, 51 insertions, 41 deletions
diff --git a/src/multimedia/audio/qaudioformat.cpp b/src/multimedia/audio/qaudioformat.cpp index d2623a802..5eee80cda 100644 --- a/src/multimedia/audio/qaudioformat.cpp +++ b/src/multimedia/audio/qaudioformat.cpp @@ -50,13 +50,12 @@ QT_BEGIN_NAMESPACE \ingroup multimedia \ingroup multimedia_audio - An audio format specifies how data in a raw audio stream is arranged, - i.e, how the stream is to be interpreted. + An audio format specifies how data in a raw audio stream is arranged. For + example, how the stream is to be interpreted. QAudioFormat contains parameters that specify how the audio sample data is arranged. These are the frequency, the number of channels, and the - sameple format. The following table describes - these in more detail. + sample format. The following table describes these in more detail. \table \header @@ -95,7 +94,7 @@ QT_BEGIN_NAMESPACE /*! \fn QAudioFormat::QAudioFormat() - Construct a new audio format. + Constructs a new audio format. Values are initialized as follows: \list @@ -126,13 +125,13 @@ QT_BEGIN_NAMESPACE /*! \fn bool QAudioFormat::isValid() const - Returns true if all of the parameters are valid. + Returns \c true if all of the parameters are valid. */ /*! \fn void QAudioFormat::setSampleRate(int samplerate) - Sets the sample rate to \a samplerate Hertz. + Sets the sample rate to \a samplerate in Hertz. */ /*! @@ -151,7 +150,7 @@ QT_BEGIN_NAMESPACE \value FrontLeft \value FrontRight \value FrontCenter - \value LFE Low Frequence Effect channel (Subwoofer) + \value LFE Low Frequency Effect channel (Subwoofer) \value BackLeft \value BackRight \value FrontLeftOfCenter @@ -401,7 +400,7 @@ float QAudioFormat::normalizedSampleValue(const void *sample) const \value Unknown Not Set \value UInt8 Samples are unsigned 8 bit signed integers \value Int16 Samples are 16 bit signed integers - \value Int32 Samples are 32 bit signed intergers + \value Int32 Samples are 32 bit signed integers \value Float Samples are floats \omitvalue NSampleFormats */ diff --git a/src/multimedia/audio/qaudioinput.cpp b/src/multimedia/audio/qaudioinput.cpp index e257e8f3f..431e2a871 100644 --- a/src/multimedia/audio/qaudioinput.cpp +++ b/src/multimedia/audio/qaudioinput.cpp @@ -45,45 +45,49 @@ /*! \class QAudioInput - \brief The QAudioOutput class represents an input channel for audio. + \brief Represents an input channel for audio. \inmodule QtMultimedia \ingroup multimedia \ingroup multimedia_audio - QAudioOutput represents an output channel that can be used together QMediaCaptureSession. - It allows selecting the physical input device to be used, muting the channel - or changing its volume. + This class represents an input channel that can be used together with + QMediaCaptureSession. It enables the selection of the physical input device + to be used, muting the channel, and changing the channel's volume. */ /*! \property QAudioInput::volume - \brief the current volume. + \brief The current volume. - The volume is scaled linearly, ranging from \c 0 (silence) to \c 1 (full volume). - Values outside this range will be clamped. + The volume is scaled linearly, ranging from \c 0 (silence) to \c 1 + (full volume). + \note values outside this range will be clamped. By default the volume is \c 1. - UI volume controls should usually be scaled nonlinearly. For example, using a logarithmic scale - will produce linear changes in perceived loudness, which is what a user would normally expect - from a volume control. See QAudio::convertVolume() for more details. + UI volume controls should usually be scaled non-linearly. For example, + using a logarithmic scale will produce linear changes in perceived loudness, + which is what a user would normally expect from a volume control. + \sa QAudio::convertVolume() */ /*! \property QAudioInput::muted - \brief the muted state of the current media. + \brief The muted state of the current media. - The value will be true if the input is muted; otherwise false. + The value will be \c true if the input is muted; otherwise \c false. */ /*! \property QAudioInput::device - \brief the audio device connected to this input. + \brief The audio device connected to this input. - The device property represents the audio device connected to this input. A default constructed - QAudioInput object will be connected to the systems default audio input at construction time. + The device property represents the audio device connected to this input. A + default constructed QAudioInput object will be connected to the system's + default audio input at construction time. - This property can be used to select any other output device listed by QMediaDevices::audioInputs(). + This property can be used to select any other input device listed by + QMediaDevices::audioInputs(). */ QAudioInput::QAudioInput(QObject *parent) diff --git a/src/multimedia/audio/qaudiooutput.cpp b/src/multimedia/audio/qaudiooutput.cpp index ba07022ab..5f49e8f26 100644 --- a/src/multimedia/audio/qaudiooutput.cpp +++ b/src/multimedia/audio/qaudiooutput.cpp @@ -45,46 +45,53 @@ /*! \class QAudioOutput - \brief The QAudioOutput class represents an output channel for audio. + \brief Represents an output channel for audio. \inmodule QtMultimedia \ingroup multimedia \ingroup multimedia_audio \since 6.0 - QAudioOutput represents an output channel that can be used together with QMediaPlayer or - QMediaCaptureSession. It allows selecting the physical output device to be used, muting the channel - or changing its volume. + This class represents an output channel that can be used together with + QMediaPlayer or QMediaCaptureSession. It enables the selection of the + physical output device to be used, muting the channel, and changing the + channel's volume. */ /*! \property QAudioOutput::volume - \brief the current volume. + \brief The current volume. - The volume is scaled linearly, ranging from \c 0 (silence) to \c 1 (full volume). - Values outside this range will be clamped. + The volume is scaled linearly, ranging from \c 0 (silence) to \c 1 + (full volume). + \note values outside this range will be clamped. By default the volume is \c 1. - UI volume controls should usually be scaled nonlinearly. For example, using a logarithmic scale - will produce linear changes in perceived loudness, which is what a user would normally expect - from a volume control. See QAudio::convertVolume() for more details. + UI volume controls should usually be scaled non-linearly. For example, + using a logarithmic scale will produce linear changes in perceived loudness, + which is what a user would normally expect from a volume control. + + \sa QAudio::convertVolume() */ /*! \property QAudioOutput::muted - \brief the muted state of the current media. + \brief The muted state of the current media. - The value will be true if the output is muted; otherwise false. + The value will be \c true if the output is muted; otherwise \c{false}. */ /*! \property QAudioOutput::device - \brief the audio device connected to this output. + \brief The audio device connected to this output. - The device property represents the audio device connected to this output. A default constructed - QAudioOutput object will be connected to the systems default audio output at construction time. + The device property represents the audio device connected to this output. + A default constructed + QAudioOutput object will be connected to the systems default audio output at + construction time. - This property can be used to select any other output device listed by QMediaDevices::audioOutputs(). + This property can be used to select any other output device listed by + QMediaDevices::audioOutputs(). */ QAudioOutput::QAudioOutput(QObject *parent) |