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-rw-r--r--src/multimedia/audio/qaudioformat.cpp17
-rw-r--r--src/multimedia/audio/qaudioinput.cpp36
-rw-r--r--src/multimedia/audio/qaudiooutput.cpp39
3 files changed, 51 insertions, 41 deletions
diff --git a/src/multimedia/audio/qaudioformat.cpp b/src/multimedia/audio/qaudioformat.cpp
index d2623a802..5eee80cda 100644
--- a/src/multimedia/audio/qaudioformat.cpp
+++ b/src/multimedia/audio/qaudioformat.cpp
@@ -50,13 +50,12 @@ QT_BEGIN_NAMESPACE
\ingroup multimedia
\ingroup multimedia_audio
- An audio format specifies how data in a raw audio stream is arranged,
- i.e, how the stream is to be interpreted.
+ An audio format specifies how data in a raw audio stream is arranged. For
+ example, how the stream is to be interpreted.
QAudioFormat contains parameters that specify how the audio sample data
is arranged. These are the frequency, the number of channels, and the
- sameple format. The following table describes
- these in more detail.
+ sample format. The following table describes these in more detail.
\table
\header
@@ -95,7 +94,7 @@ QT_BEGIN_NAMESPACE
/*!
\fn QAudioFormat::QAudioFormat()
- Construct a new audio format.
+ Constructs a new audio format.
Values are initialized as follows:
\list
@@ -126,13 +125,13 @@ QT_BEGIN_NAMESPACE
/*!
\fn bool QAudioFormat::isValid() const
- Returns true if all of the parameters are valid.
+ Returns \c true if all of the parameters are valid.
*/
/*!
\fn void QAudioFormat::setSampleRate(int samplerate)
- Sets the sample rate to \a samplerate Hertz.
+ Sets the sample rate to \a samplerate in Hertz.
*/
/*!
@@ -151,7 +150,7 @@ QT_BEGIN_NAMESPACE
\value FrontLeft
\value FrontRight
\value FrontCenter
- \value LFE Low Frequence Effect channel (Subwoofer)
+ \value LFE Low Frequency Effect channel (Subwoofer)
\value BackLeft
\value BackRight
\value FrontLeftOfCenter
@@ -401,7 +400,7 @@ float QAudioFormat::normalizedSampleValue(const void *sample) const
\value Unknown Not Set
\value UInt8 Samples are unsigned 8 bit signed integers
\value Int16 Samples are 16 bit signed integers
- \value Int32 Samples are 32 bit signed intergers
+ \value Int32 Samples are 32 bit signed integers
\value Float Samples are floats
\omitvalue NSampleFormats
*/
diff --git a/src/multimedia/audio/qaudioinput.cpp b/src/multimedia/audio/qaudioinput.cpp
index e257e8f3f..431e2a871 100644
--- a/src/multimedia/audio/qaudioinput.cpp
+++ b/src/multimedia/audio/qaudioinput.cpp
@@ -45,45 +45,49 @@
/*!
\class QAudioInput
- \brief The QAudioOutput class represents an input channel for audio.
+ \brief Represents an input channel for audio.
\inmodule QtMultimedia
\ingroup multimedia
\ingroup multimedia_audio
- QAudioOutput represents an output channel that can be used together QMediaCaptureSession.
- It allows selecting the physical input device to be used, muting the channel
- or changing its volume.
+ This class represents an input channel that can be used together with
+ QMediaCaptureSession. It enables the selection of the physical input device
+ to be used, muting the channel, and changing the channel's volume.
*/
/*!
\property QAudioInput::volume
- \brief the current volume.
+ \brief The current volume.
- The volume is scaled linearly, ranging from \c 0 (silence) to \c 1 (full volume).
- Values outside this range will be clamped.
+ The volume is scaled linearly, ranging from \c 0 (silence) to \c 1
+ (full volume).
+ \note values outside this range will be clamped.
By default the volume is \c 1.
- UI volume controls should usually be scaled nonlinearly. For example, using a logarithmic scale
- will produce linear changes in perceived loudness, which is what a user would normally expect
- from a volume control. See QAudio::convertVolume() for more details.
+ UI volume controls should usually be scaled non-linearly. For example,
+ using a logarithmic scale will produce linear changes in perceived loudness,
+ which is what a user would normally expect from a volume control.
+ \sa QAudio::convertVolume()
*/
/*!
\property QAudioInput::muted
- \brief the muted state of the current media.
+ \brief The muted state of the current media.
- The value will be true if the input is muted; otherwise false.
+ The value will be \c true if the input is muted; otherwise \c false.
*/
/*!
\property QAudioInput::device
- \brief the audio device connected to this input.
+ \brief The audio device connected to this input.
- The device property represents the audio device connected to this input. A default constructed
- QAudioInput object will be connected to the systems default audio input at construction time.
+ The device property represents the audio device connected to this input. A
+ default constructed QAudioInput object will be connected to the system's
+ default audio input at construction time.
- This property can be used to select any other output device listed by QMediaDevices::audioInputs().
+ This property can be used to select any other input device listed by
+ QMediaDevices::audioInputs().
*/
QAudioInput::QAudioInput(QObject *parent)
diff --git a/src/multimedia/audio/qaudiooutput.cpp b/src/multimedia/audio/qaudiooutput.cpp
index ba07022ab..5f49e8f26 100644
--- a/src/multimedia/audio/qaudiooutput.cpp
+++ b/src/multimedia/audio/qaudiooutput.cpp
@@ -45,46 +45,53 @@
/*!
\class QAudioOutput
- \brief The QAudioOutput class represents an output channel for audio.
+ \brief Represents an output channel for audio.
\inmodule QtMultimedia
\ingroup multimedia
\ingroup multimedia_audio
\since 6.0
- QAudioOutput represents an output channel that can be used together with QMediaPlayer or
- QMediaCaptureSession. It allows selecting the physical output device to be used, muting the channel
- or changing its volume.
+ This class represents an output channel that can be used together with
+ QMediaPlayer or QMediaCaptureSession. It enables the selection of the
+ physical output device to be used, muting the channel, and changing the
+ channel's volume.
*/
/*!
\property QAudioOutput::volume
- \brief the current volume.
+ \brief The current volume.
- The volume is scaled linearly, ranging from \c 0 (silence) to \c 1 (full volume).
- Values outside this range will be clamped.
+ The volume is scaled linearly, ranging from \c 0 (silence) to \c 1
+ (full volume).
+ \note values outside this range will be clamped.
By default the volume is \c 1.
- UI volume controls should usually be scaled nonlinearly. For example, using a logarithmic scale
- will produce linear changes in perceived loudness, which is what a user would normally expect
- from a volume control. See QAudio::convertVolume() for more details.
+ UI volume controls should usually be scaled non-linearly. For example,
+ using a logarithmic scale will produce linear changes in perceived loudness,
+ which is what a user would normally expect from a volume control.
+
+ \sa QAudio::convertVolume()
*/
/*!
\property QAudioOutput::muted
- \brief the muted state of the current media.
+ \brief The muted state of the current media.
- The value will be true if the output is muted; otherwise false.
+ The value will be \c true if the output is muted; otherwise \c{false}.
*/
/*!
\property QAudioOutput::device
- \brief the audio device connected to this output.
+ \brief The audio device connected to this output.
- The device property represents the audio device connected to this output. A default constructed
- QAudioOutput object will be connected to the systems default audio output at construction time.
+ The device property represents the audio device connected to this output.
+ A default constructed
+ QAudioOutput object will be connected to the systems default audio output at
+ construction time.
- This property can be used to select any other output device listed by QMediaDevices::audioOutputs().
+ This property can be used to select any other output device listed by
+ QMediaDevices::audioOutputs().
*/
QAudioOutput::QAudioOutput(QObject *parent)