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diff --git a/examples/multimedia/video/qmlvideofx/qml/qmlvideofx/EffectGaussianBlur.qml b/examples/multimedia/video/qmlvideofx/qml/qmlvideofx/EffectGaussianBlur.qml
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--- a/examples/multimedia/video/qmlvideofx/qml/qmlvideofx/EffectGaussianBlur.qml
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/
-
-import QtQuick 2.0
-
-Item {
- id: root
- property bool divider: true
- property real dividerValue: 0.5
- property ListModel parameters: ListModel {
- ListElement {
- name: "Radius"
- value: 0.5
- }
- onDataChanged: updateBlurSize()
- }
-
- function updateBlurSize()
- {
- if ((targetHeight > 0) && (targetWidth > 0))
- {
- verticalBlurSize = 4.0 * parameters.get(0).value / targetHeight;
- horizontalBlurSize = 4.0 * parameters.get(0).value / targetWidth;
- }
- }
-
- property alias targetWidth: verticalShader.targetWidth
- property alias targetHeight: verticalShader.targetHeight
- property alias source: verticalShader.source
- property alias horizontalBlurSize: horizontalShader.blurSize
- property alias verticalBlurSize: verticalShader.blurSize
-
-
- Effect {
- id: verticalShader
- anchors.fill: parent
- dividerValue: parent.dividerValue
- property real blurSize: 0.0
-
- onTargetHeightChanged: {
- updateBlurSize()
- }
- onTargetWidthChanged: {
- updateBlurSize()
- }
- fragmentShaderFilename: "gaussianblur_v.fsh"
- }
-
- Effect {
- id: horizontalShader
- anchors.fill: parent
- dividerValue: parent.dividerValue
- property real blurSize: 0.0
- fragmentShaderFilename: "gaussianblur_h.fsh"
- source: horizontalShaderSource
-
- ShaderEffectSource {
- id: horizontalShaderSource
- sourceItem: verticalShader
- smooth: true
- hideSource: true
- }
- }
-}
-