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Diffstat (limited to 'examples/spatialaudio/audiopanning/doc/src/audiopanning.qdoc')
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diff --git a/examples/spatialaudio/audiopanning/doc/src/audiopanning.qdoc b/examples/spatialaudio/audiopanning/doc/src/audiopanning.qdoc new file mode 100644 index 000000000..ebb18e5c7 --- /dev/null +++ b/examples/spatialaudio/audiopanning/doc/src/audiopanning.qdoc @@ -0,0 +1,28 @@ +// Copyright (C) 2022 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only +/*! + +\example audiopanning +\title Spatial Audio Panning Example +\ingroup spatialaudio_examples +\ingroup audio_examples +\examplecategory {Multimedia} +\meta {tag} {widgets} +\brief Shows some of the capabilities of the spatial audio engine in Qt. + +The Spatial Audio Example demonstrates how you can use \l{Qt Spatial Audio} to +place sound sources in 3D space and how positioning of the sound source and +room properties affect the listening experience. + +The example lets you specify a sound file to be played back at a certain +position in 3D space relative to the listener. Using sliders you can change +the distance and the azimuth and elevation angles to the source. You can also +change dimensions of a virtual room, the intensity of the room reflections +and reverb. + +Various other properties can also be modified such as the dimensions of a virtual +room and the intensity of the room reflections and reverb. + +\image audiopanning-example.png + +*/ |