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-rw-r--r--src/3rdparty/resonance-audio/resonance_audio/ambisonics/stereo_from_soundfield_converter.cc52
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diff --git a/src/3rdparty/resonance-audio/resonance_audio/ambisonics/stereo_from_soundfield_converter.cc b/src/3rdparty/resonance-audio/resonance_audio/ambisonics/stereo_from_soundfield_converter.cc
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+++ b/src/3rdparty/resonance-audio/resonance_audio/ambisonics/stereo_from_soundfield_converter.cc
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+/*
+Copyright 2018 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS-IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+#include "ambisonics/stereo_from_soundfield_converter.h"
+
+#include "base/constants_and_types.h"
+#include "dsp/gain.h"
+
+namespace vraudio {
+
+namespace {
+
+const float kMidSideChannelGain = 0.5f;
+
+} // namespace
+
+void StereoFromSoundfield(const AudioBuffer& soundfield_input,
+ AudioBuffer* stereo_output) {
+ DCHECK(stereo_output);
+ DCHECK_EQ(kNumStereoChannels, stereo_output->num_channels());
+ DCHECK_EQ(soundfield_input.num_frames(), stereo_output->num_frames());
+ DCHECK_GE(soundfield_input.num_channels(), kNumFirstOrderAmbisonicChannels);
+ const AudioBuffer::Channel& channel_audio_space_w = soundfield_input[0];
+ const AudioBuffer::Channel& channel_audio_space_y = soundfield_input[1];
+ AudioBuffer::Channel* left_channel_output = &(*stereo_output)[0];
+ AudioBuffer::Channel* right_channel_output = &(*stereo_output)[1];
+ // Left = 0.5 * (Mid + Side).
+ *left_channel_output = channel_audio_space_w;
+ *left_channel_output += channel_audio_space_y;
+ ConstantGain(0 /* no offset */, kMidSideChannelGain, *left_channel_output,
+ left_channel_output, false /* accumulate_output */);
+ // Right = 0.5 * (Mid - Side).
+ *right_channel_output = channel_audio_space_w;
+ *right_channel_output -= channel_audio_space_y;
+ ConstantGain(0 /* no offset */, kMidSideChannelGain, *right_channel_output,
+ right_channel_output, false /* accumulate_output */);
+}
+
+} // namespace vraudio