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-rw-r--r--src/3rdparty/resonance-audio/resonance_audio/base/spherical_angle.cc78
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diff --git a/src/3rdparty/resonance-audio/resonance_audio/base/spherical_angle.cc b/src/3rdparty/resonance-audio/resonance_audio/base/spherical_angle.cc
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+++ b/src/3rdparty/resonance-audio/resonance_audio/base/spherical_angle.cc
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+/*
+Copyright 2018 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS-IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+#include "base/spherical_angle.h"
+
+#include <cmath>
+
+#include "base/constants_and_types.h"
+
+namespace vraudio {
+
+SphericalAngle::SphericalAngle(float azimuth, float elevation)
+ : azimuth_(azimuth), elevation_(elevation) {}
+
+SphericalAngle::SphericalAngle() : SphericalAngle(0.0f, 0.0f) {}
+
+SphericalAngle::SphericalAngle(const SphericalAngle& other)
+ : azimuth_(other.azimuth_), elevation_(other.elevation_) {}
+
+SphericalAngle& SphericalAngle::operator=(const SphericalAngle other) {
+ if (&other == this) {
+ return *this;
+ }
+ this->azimuth_ = other.azimuth_;
+ this->elevation_ = other.elevation_;
+ return *this;
+}
+
+SphericalAngle SphericalAngle::FromWorldPosition(
+ const WorldPosition& world_position) {
+ return SphericalAngle(
+ std::atan2(-world_position[0], -world_position[2]),
+ std::atan2(world_position[1],
+ std::sqrt(world_position[0] * world_position[0] +
+ world_position[2] * world_position[2])));
+}
+
+SphericalAngle SphericalAngle::FromDegrees(float azimuth_degrees,
+ float elevation_degrees) {
+ return SphericalAngle(azimuth_degrees * kRadiansFromDegrees,
+ elevation_degrees * kRadiansFromDegrees);
+}
+
+SphericalAngle SphericalAngle::FlipAzimuth() const {
+ return SphericalAngle(-azimuth_, elevation_);
+}
+
+WorldPosition SphericalAngle::GetWorldPositionOnUnitSphere() const {
+ return WorldPosition(-std::cos(elevation_) * std::sin(azimuth_),
+ std::sin(elevation_),
+ -std::cos(elevation_) * std::cos(azimuth_));
+}
+
+SphericalAngle SphericalAngle::Rotate(const WorldRotation& rotation) const {
+ const WorldPosition original_world_position = GetWorldPositionOnUnitSphere();
+ const WorldPosition rotated_world_position =
+ rotation * original_world_position;
+ return FromWorldPosition(rotated_world_position);
+}
+
+bool SphericalAngle::operator==(const SphericalAngle& other) const {
+ return (azimuth_ == other.azimuth_) && (elevation_ == other.elevation_);
+}
+
+} // namespace vraudio