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-rw-r--r--src/3rdparty/resonance-audio/resonance_audio/dsp/gain.cc102
1 files changed, 102 insertions, 0 deletions
diff --git a/src/3rdparty/resonance-audio/resonance_audio/dsp/gain.cc b/src/3rdparty/resonance-audio/resonance_audio/dsp/gain.cc
new file mode 100644
index 000000000..54e3fc216
--- /dev/null
+++ b/src/3rdparty/resonance-audio/resonance_audio/dsp/gain.cc
@@ -0,0 +1,102 @@
+/*
+Copyright 2018 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS-IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+#include "dsp/gain.h"
+
+#include "base/constants_and_types.h"
+#include "base/simd_macros.h"
+#include "base/simd_utils.h"
+
+namespace vraudio {
+
+float LinearGainRamp(size_t ramp_length, float start_gain, float end_gain,
+ const AudioBuffer::Channel& input_samples,
+ AudioBuffer::Channel* output_samples,
+ bool accumulate_output) {
+ DCHECK(output_samples);
+ DCHECK_EQ(input_samples.size(), output_samples->size());
+ DCHECK_GT(ramp_length, 0U);
+
+ const size_t process_length = std::min(ramp_length, input_samples.size());
+ const float gain_increment_per_sample =
+ (end_gain - start_gain) / static_cast<float>(ramp_length);
+
+ float current_gain = start_gain;
+ if (accumulate_output) {
+ for (size_t frame = 0; frame < process_length; ++frame) {
+ (*output_samples)[frame] += current_gain * input_samples[frame];
+ current_gain += gain_increment_per_sample;
+ }
+ } else {
+ for (size_t frame = 0; frame < process_length; ++frame) {
+ (*output_samples)[frame] = current_gain * input_samples[frame];
+ current_gain += gain_increment_per_sample;
+ }
+ }
+
+ return current_gain;
+}
+
+void ConstantGain(size_t offset_index, float gain,
+ const AudioBuffer::Channel& input_samples,
+ AudioBuffer::Channel* output_samples,
+ bool accumulate_output) {
+ DCHECK(output_samples);
+ const size_t input_size = input_samples.size();
+ DCHECK_EQ(input_size, output_samples->size());
+ DCHECK_LT(offset_index, input_size);
+
+ // Apply gain to samples at the beginning, prior to SIMD_LENGTH alignment.
+ const size_t unaligned_samples = SIMD_LENGTH - (offset_index % SIMD_LENGTH);
+ const size_t offset_index_simd =
+ std::min(input_size, offset_index + unaligned_samples);
+ if (accumulate_output) {
+ for (size_t i = offset_index; i < offset_index_simd; ++i) {
+ (*output_samples)[i] += input_samples[i] * gain;
+ }
+ } else {
+ for (size_t i = offset_index; i < offset_index_simd; ++i) {
+ (*output_samples)[i] = input_samples[i] * gain;
+ }
+ }
+
+ if (offset_index_simd == input_size) {
+ // Return if there are no remaining operations to carry out.
+ return;
+ }
+
+ const size_t aligned_length = input_size - offset_index_simd;
+ const float* aligned_input = &(input_samples[offset_index_simd]);
+ float* aligned_output = &(*output_samples)[offset_index_simd];
+
+ // Apply gain via SIMD operations.
+ if (accumulate_output) {
+ ScalarMultiplyAndAccumulate(aligned_length, gain, aligned_input,
+ aligned_output);
+ } else {
+ ScalarMultiply(aligned_length, gain, aligned_input, aligned_output);
+ }
+}
+
+bool IsGainNearZero(float gain) {
+ return std::abs(gain) < kNegative60dbInAmplitude;
+}
+
+bool IsGainNearUnity(float gain) {
+ return std::abs(1.0f - gain) < kNegative60dbInAmplitude;
+}
+
+} // namespace vraudio