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-rw-r--r--src/3rdparty/resonance-audio/resonance_audio/dsp/gain_processor.cc94
1 files changed, 94 insertions, 0 deletions
diff --git a/src/3rdparty/resonance-audio/resonance_audio/dsp/gain_processor.cc b/src/3rdparty/resonance-audio/resonance_audio/dsp/gain_processor.cc
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index 000000000..f5eaea22d
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+++ b/src/3rdparty/resonance-audio/resonance_audio/dsp/gain_processor.cc
@@ -0,0 +1,94 @@
+/*
+Copyright 2018 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS-IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+#include "dsp/gain_processor.h"
+
+#include <algorithm>
+#include <cmath>
+
+#include "base/constants_and_types.h"
+
+#include "dsp/gain.h"
+
+namespace vraudio {
+
+// Delegate default constructor.
+GainProcessor::GainProcessor() : current_gain_(0.0f), is_initialized_(false) {}
+
+GainProcessor::GainProcessor(float initial_gain)
+ : current_gain_(initial_gain), is_initialized_(true) {}
+
+void GainProcessor::ApplyGain(float target_gain,
+ const AudioBuffer::Channel& input,
+ AudioBuffer::Channel* output,
+ bool accumulate_output) {
+
+ DCHECK(output);
+
+ if (!is_initialized_) {
+ Reset(target_gain);
+ }
+
+ // Check buffer length.
+ const size_t input_length = input.size();
+ DCHECK_GT(input_length, 0U);
+ DCHECK_EQ(input_length, output->size());
+
+ // Index for where to stop interpolating.
+ size_t ramp_length =
+ static_cast<size_t>(std::abs(target_gain - current_gain_) *
+ static_cast<float>(kUnitRampLength));
+
+ // Check if there is a new gain value.
+ if (ramp_length > 0) {
+ // Apply gain ramp to buffer.
+ current_gain_ = LinearGainRamp(ramp_length, current_gain_, target_gain,
+ input, output, accumulate_output);
+ } else {
+ // No ramping needed.
+ current_gain_ = target_gain;
+ }
+
+ // Apply constant gain to the rest of the buffer.
+ if (ramp_length < input_length) {
+ if (IsGainNearZero(current_gain_)) {
+ // Skip processing if the gain is zero.
+ if (!accumulate_output) {
+ // Directly fill the remaining output with zeros.
+ std::fill(output->begin() + ramp_length, output->end(), 0.0f);
+ }
+ return;
+ } else if (IsGainNearUnity(current_gain_) && !accumulate_output) {
+ // Skip processing if the gain is unity.
+ if (&input != output) {
+ // Directly copy the remaining input samples into output.
+ std::copy(input.begin() + ramp_length, input.end(),
+ output->begin() + ramp_length);
+ }
+ return;
+ }
+ ConstantGain(ramp_length, current_gain_, input, output, accumulate_output);
+ }
+}
+
+float GainProcessor::GetGain() const { return current_gain_; }
+
+void GainProcessor::Reset(float gain) {
+ current_gain_ = gain;
+ is_initialized_ = true;
+}
+
+} // namespace vraudio