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+/*
+Copyright 2018 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS-IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+#include "dsp/mixer.h"
+
+#include <iterator>
+#include <vector>
+
+#include "third_party/googletest/googletest/include/gtest/gtest.h"
+#include "base/constants_and_types.h"
+#include "utils/planar_interleaved_conversion.h"
+
+namespace vraudio {
+
+namespace {
+
+// Number of frames per output buffer.
+const size_t kFramesPerBuffer = 3;
+
+// Sample two-channel interleaved input data.
+const float kStereoInput1[kNumStereoChannels * kFramesPerBuffer] = {
+ 0.5f, 0.0f, -0.25f, 0.0f, 0.25f, 0.0f};
+const float kStereoInput2[kNumStereoChannels * kFramesPerBuffer] = {
+ 0.5f, 1.0f, 0.5f, -1.0f, 0.5f, 1.0f};
+
+// Tests that the mixer returns null output if no input has been added.
+TEST(MixerTest, EmptyInputTest) {
+ Mixer mixer(kNumStereoChannels, kFramesPerBuffer);
+
+ const AudioBuffer* output = mixer.GetOutput();
+ EXPECT_TRUE(output == nullptr);
+}
+
+// This is a simple two-channel process test with two inputs. Tests the
+// mixed output buffer against the manually computed output data.
+TEST(MixerTest, ProcessUniformInputChannelsTest) {
+ Mixer mixer(kNumStereoChannels, kFramesPerBuffer);
+
+ // Initialize the input buffers.
+ AudioBuffer input1(kNumStereoChannels, kFramesPerBuffer);
+ FillAudioBuffer(std::begin(kStereoInput1), kFramesPerBuffer,
+ kNumStereoChannels, &input1);
+ AudioBuffer input2(kNumStereoChannels, kFramesPerBuffer);
+ FillAudioBuffer(std::begin(kStereoInput2), kFramesPerBuffer,
+ kNumStereoChannels, &input2);
+
+ // Add the input buffers to the mixer.
+ mixer.AddInput(input1);
+ mixer.AddInput(input2);
+ // Get the processed output.
+ const AudioBuffer* output = mixer.GetOutput();
+
+ // Test that the output channels was accumulated correctly.
+ EXPECT_FALSE(output == nullptr);
+ EXPECT_EQ(output->num_channels(), kNumStereoChannels);
+ EXPECT_EQ(output->num_frames(), kFramesPerBuffer);
+ for (size_t n = 0; n < kNumStereoChannels; ++n) {
+ for (size_t i = 0; i < kFramesPerBuffer; ++i) {
+ EXPECT_NEAR((*output)[n][i], input1[n][i] + input2[n][i], kEpsilonFloat);
+ }
+ }
+}
+
+// This is a non-uniform process test with two inputs with arbitrary number of
+// channels. Tests the mixed output buffer with different target number of
+// channels against the manually computed output data.
+TEST(MixerTest, ProcessVaryingInputChannelsTest) {
+ // Initialize the input buffers.
+ AudioBuffer mono_input(kNumMonoChannels, kFramesPerBuffer);
+ FillAudioBuffer(std::begin(kStereoInput1), kFramesPerBuffer, kNumMonoChannels,
+ &mono_input);
+ AudioBuffer stereo_input(kNumStereoChannels, kFramesPerBuffer);
+ FillAudioBuffer(std::begin(kStereoInput2), kFramesPerBuffer,
+ kNumStereoChannels, &stereo_input);
+
+ // Initialize a mono mixer.
+ Mixer mono_mixer(kNumMonoChannels, kFramesPerBuffer);
+ // Add the input buffers to the mixer.
+ mono_mixer.AddInput(mono_input);
+ mono_mixer.AddInput(stereo_input);
+ // Get the processed output.
+ const AudioBuffer* mono_output = mono_mixer.GetOutput();
+ // Test that the mono output channel was accumulated correctly.
+ EXPECT_FALSE(mono_output == nullptr);
+ EXPECT_EQ(mono_output->num_channels(), kNumMonoChannels);
+ EXPECT_EQ(mono_output->num_frames(), kFramesPerBuffer);
+ for (size_t i = 0; i < kFramesPerBuffer; ++i) {
+ EXPECT_NEAR((*mono_output)[0][i], mono_input[0][i] + stereo_input[0][i],
+ kEpsilonFloat);
+ }
+
+ // Initialize a stereo mixer.
+ Mixer stereo_mixer(kNumStereoChannels, kFramesPerBuffer);
+ // Add the input buffers to the mixer.
+ stereo_mixer.AddInput(mono_input);
+ stereo_mixer.AddInput(stereo_input);
+ // Get the processed output.
+ const AudioBuffer* stereo_output = stereo_mixer.GetOutput();
+ // Test that the stereo output channels were accumulated correctly.
+ EXPECT_FALSE(stereo_output == nullptr);
+ EXPECT_EQ(stereo_output->num_channels(), kNumStereoChannels);
+ EXPECT_EQ(stereo_output->num_frames(), kFramesPerBuffer);
+ for (size_t n = 0; n < kNumStereoChannels; ++n) {
+ for (size_t i = 0; i < kFramesPerBuffer; ++i) {
+ // The second channel should only contain the samples from |stereo_input|.
+ EXPECT_NEAR(
+ (*stereo_output)[n][i],
+ (n == 0) ? mono_input[n][i] + stereo_input[n][i] : stereo_input[n][i],
+ kEpsilonFloat);
+ }
+ }
+}
+
+// This is a two-channel reset test for the mixer with single input at a time.
+// First, adds an input buffer, resets the mixer. Then, adds another input
+// buffer and tests the final output buffer against the data of the last added
+// input buffer to verify if the system has been successfully reset.
+TEST(MixerTest, ResetTest) {
+ Mixer mixer(kNumStereoChannels, kFramesPerBuffer);
+
+ // Initialize the input buffers.
+ AudioBuffer input1(kNumStereoChannels, kFramesPerBuffer);
+ FillAudioBuffer(std::begin(kStereoInput1), kFramesPerBuffer,
+ kNumStereoChannels, &input1);
+ AudioBuffer input2(kNumStereoChannels, kFramesPerBuffer);
+ FillAudioBuffer(std::begin(kStereoInput2), kFramesPerBuffer,
+ kNumStereoChannels, &input2);
+
+ // Add the first input buffer to the mixer.
+ mixer.AddInput(input1);
+ // Reset the accumulator.
+ mixer.Reset();
+ // Add the second input buffers to the mixer.
+ mixer.AddInput(input2);
+ // Get the processed output.
+ const AudioBuffer* output = mixer.GetOutput();
+ // Test that the output channels contains only the samples from |input2|.
+ EXPECT_FALSE(output == nullptr);
+ EXPECT_EQ(output->num_channels(), kNumStereoChannels);
+ EXPECT_EQ(output->num_frames(), kFramesPerBuffer);
+ for (size_t n = 0; n < kNumStereoChannels; ++n) {
+ for (size_t i = 0; i < kFramesPerBuffer; ++i) {
+ EXPECT_NEAR((*output)[n][i], input2[n][i], kEpsilonFloat);
+ }
+ }
+}
+
+} // namespace
+
+} // namespace vraudio