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-rw-r--r--src/3rdparty/resonance-audio/resonance_audio/dsp/occlusion_calculator.cc52
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diff --git a/src/3rdparty/resonance-audio/resonance_audio/dsp/occlusion_calculator.cc b/src/3rdparty/resonance-audio/resonance_audio/dsp/occlusion_calculator.cc
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+/*
+Copyright 2018 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS-IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+#include "dsp/occlusion_calculator.h"
+
+#include <cmath>
+
+#include "base/logging.h"
+#include "base/misc_math.h"
+
+namespace vraudio {
+
+float CalculateDirectivity(float alpha, float order,
+ const SphericalAngle& spherical_angle) {
+ // Clamp alpha weighting.
+ const float alpha_clamped = std::min(std::max(alpha, 0.0f), 1.0f);
+
+ // Check for zero-valued alpha (omnidirectional).
+ if (alpha_clamped < std::numeric_limits<float>::epsilon()) {
+ return 1.0f;
+ } else {
+ const float gain = (1.0f - alpha_clamped) +
+ alpha_clamped * (std::cos(spherical_angle.azimuth()) *
+ std::cos(spherical_angle.elevation()));
+
+ return std::pow(std::abs(gain), std::max(order, 1.0f));
+ }
+}
+
+float CalculateOcclusionFilterCoefficient(float directivity,
+ float occlusion_intensity) {
+ DCHECK_GE(occlusion_intensity, 0.0f);
+
+ const float occlusion_factor =
+ 1.0f / IntegerPow(occlusion_intensity + 1.0f, 4);
+ return std::max(0.0f, 1.0f - directivity * occlusion_factor);
+}
+
+} // namespace vraudio