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-rw-r--r--src/3rdparty/resonance-audio/resonance_audio/dsp/stereo_panner.cc46
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diff --git a/src/3rdparty/resonance-audio/resonance_audio/dsp/stereo_panner.cc b/src/3rdparty/resonance-audio/resonance_audio/dsp/stereo_panner.cc
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+++ b/src/3rdparty/resonance-audio/resonance_audio/dsp/stereo_panner.cc
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+/*
+Copyright 2018 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS-IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+#include "dsp/stereo_panner.h"
+
+#include <cmath>
+
+#include "base/constants_and_types.h"
+
+namespace vraudio {
+
+const float kStereoLeftRadians = kRadiansFromDegrees * kStereoLeftDegrees;
+const float kStereoRightRadians = kRadiansFromDegrees * kStereoRightDegrees;
+
+void CalculateStereoPanGains(const SphericalAngle& source_direction,
+ std::vector<float>* stereo_gains) {
+ // Note this applies the same panning law as was applied by the ambisonic
+ // equivalent panner to ensure consistency.
+ DCHECK(stereo_gains);
+ stereo_gains->resize(kNumStereoChannels);
+
+ const float cos_direction_elevation = std::cos(source_direction.elevation());
+
+ (*stereo_gains)[0] =
+ 0.5f * (1.0f + std::cos(kStereoLeftRadians - source_direction.azimuth()) *
+ cos_direction_elevation);
+ (*stereo_gains)[1] =
+ 0.5f *
+ (1.0f + std::cos(kStereoRightRadians - source_direction.azimuth()) *
+ cos_direction_elevation);
+}
+
+} // namespace vraudio