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-rw-r--r--src/3rdparty/resonance-audio/resonance_audio/graph/buffered_source_node.cc46
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diff --git a/src/3rdparty/resonance-audio/resonance_audio/graph/buffered_source_node.cc b/src/3rdparty/resonance-audio/resonance_audio/graph/buffered_source_node.cc
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+++ b/src/3rdparty/resonance-audio/resonance_audio/graph/buffered_source_node.cc
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+/*
+Copyright 2018 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS-IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+#include "graph/buffered_source_node.h"
+
+#include "base/constants_and_types.h"
+#include "base/logging.h"
+
+namespace vraudio {
+
+BufferedSourceNode::BufferedSourceNode(SourceId source_id, size_t num_channels,
+ size_t frames_per_buffer)
+ : source_id_(source_id),
+ input_audio_buffer_(num_channels, frames_per_buffer),
+ new_buffer_flag_(false) {
+ input_audio_buffer_.Clear();
+}
+
+AudioBuffer* BufferedSourceNode::GetMutableAudioBufferAndSetNewBufferFlag() {
+ new_buffer_flag_ = true;
+ return &input_audio_buffer_;
+}
+
+const AudioBuffer* BufferedSourceNode::AudioProcess() {
+ if (!new_buffer_flag_) {
+ return nullptr;
+ }
+ new_buffer_flag_ = false;
+ input_audio_buffer_.set_source_id(source_id_);
+ return &input_audio_buffer_;
+}
+
+} // namespace vraudio