diff options
Diffstat (limited to 'src/3rdparty/resonance-audio/resonance_audio/graph/foa_rotator_node.cc')
-rw-r--r-- | src/3rdparty/resonance-audio/resonance_audio/graph/foa_rotator_node.cc | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/3rdparty/resonance-audio/resonance_audio/graph/foa_rotator_node.cc b/src/3rdparty/resonance-audio/resonance_audio/graph/foa_rotator_node.cc new file mode 100644 index 000000000..71c81d017 --- /dev/null +++ b/src/3rdparty/resonance-audio/resonance_audio/graph/foa_rotator_node.cc @@ -0,0 +1,67 @@ +/* +Copyright 2018 Google Inc. All Rights Reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS-IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. +*/ + +#include "graph/foa_rotator_node.h" + +#include "base/logging.h" + + +namespace vraudio { + +FoaRotatorNode::FoaRotatorNode(SourceId source_id, + const SystemSettings& system_settings) + : system_settings_(system_settings), + output_buffer_(kNumFirstOrderAmbisonicChannels, + system_settings.GetFramesPerBuffer()) { + output_buffer_.Clear(); + output_buffer_.set_source_id(source_id); +} + +const AudioBuffer* FoaRotatorNode::AudioProcess(const NodeInput& input) { + + + // Get the soundfield input buffer. + const AudioBuffer* input_buffer = input.GetSingleInput(); + DCHECK(input_buffer); + DCHECK_GT(input_buffer->num_frames(), 0U); + DCHECK_EQ(input_buffer->num_channels(), 4U); + DCHECK_EQ(input_buffer->source_id(), output_buffer_.source_id()); + + // Rotate soundfield buffer by the inverse head orientation. + const auto source_parameters = + system_settings_.GetSourceParameters(input_buffer->source_id()); + if (source_parameters == nullptr) { + LOG(WARNING) << "Could not find source parameters"; + return nullptr; + } + + const WorldRotation& source_rotation = + source_parameters->object_transform.rotation; + const WorldRotation inverse_head_rotation = + system_settings_.GetHeadRotation().conjugate(); + const WorldRotation rotation = inverse_head_rotation * source_rotation; + const bool rotation_applied = + foa_rotator_.Process(rotation, *input_buffer, &output_buffer_); + + if (!rotation_applied) { + return input_buffer; + } + + // Copy buffer parameters. + return &output_buffer_; +} + +} // namespace vraudio |