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+/*
+Copyright 2018 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS-IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+#ifndef RESONANCE_AUDIO_GRAPH_FOA_ROTATOR_NODE_H_
+#define RESONANCE_AUDIO_GRAPH_FOA_ROTATOR_NODE_H_
+
+#include <memory>
+
+#include "ambisonics/foa_rotator.h"
+#include "base/audio_buffer.h"
+#include "base/constants_and_types.h"
+#include "graph/system_settings.h"
+#include "node/processing_node.h"
+
+namespace vraudio {
+
+// Node that accepts a single first order PeriphonicSoundfieldBuffer as input
+// and outputs a rotated PeriphonicSoundfieldBuffer of the corresponding
+// soundfield input using head rotation information from the system settings.
+class FoaRotatorNode : public ProcessingNode {
+ public:
+ FoaRotatorNode(SourceId source_id, const SystemSettings& system_settings);
+
+ protected:
+ // Implements ProcessingNode. Returns a null pointer if we are in stereo
+ // loudspeaker or stereo pan mode.
+ const AudioBuffer* AudioProcess(const NodeInput& input) override;
+
+ private:
+ const SystemSettings& system_settings_;
+
+ // Soundfield rotator used to rotate first order soundfields.
+ FoaRotator foa_rotator_;
+
+ // Output buffer.
+ AudioBuffer output_buffer_;
+};
+
+} // namespace vraudio
+
+#endif // RESONANCE_AUDIO_GRAPH_FOA_ROTATOR_NODE_H_