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+/*
+Copyright 2018 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS-IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+#ifndef RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_
+#define RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_
+
+#include <vector>
+
+#include "base/audio_buffer.h"
+#include "base/constants_and_types.h"
+#include "dsp/gain_processor.h"
+#include "dsp/near_field_processor.h"
+#include "graph/system_settings.h"
+#include "node/processing_node.h"
+
+namespace vraudio {
+
+// Node that accepts a single mono audio buffer as input, applies an appoximate
+// near field effect and outputs a processed stereo audio buffer. The stereo
+// output buffer can then be combined with a binaural output in order to
+// simulate a sound source which is close (<1m) to the listener's head.
+class NearFieldEffectNode : public ProcessingNode {
+ public:
+ // Constructor.
+ //
+ // @param source_id Output buffer source id.
+ // @param system_settings Global system settings.
+ NearFieldEffectNode(SourceId source_id,
+ const SystemSettings& system_settings);
+
+ protected:
+ // Implements ProcessingNode.
+ const AudioBuffer* AudioProcess(const NodeInput& input) override;
+
+ private:
+ // Left and right processors apply both near field gain and panner gains.
+ GainProcessor left_panner_;
+ GainProcessor right_panner_;
+
+ // Left and right gains for near field and panning combined.
+ std::vector<float> pan_gains_;
+
+ // Near field processor used to apply approximate near field effect to the
+ // mono source signal.
+ NearFieldProcessor near_field_processor_;
+
+ // Used to obtain head rotation.
+ const SystemSettings& system_settings_;
+
+ // Output buffer.
+ AudioBuffer output_buffer_;
+};
+
+} // namespace vraudio
+
+#endif // RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_