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Diffstat (limited to 'src/3rdparty/resonance-audio/resonance_audio/graph/near_field_effect_node.h')
-rw-r--r-- | src/3rdparty/resonance-audio/resonance_audio/graph/near_field_effect_node.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/3rdparty/resonance-audio/resonance_audio/graph/near_field_effect_node.h b/src/3rdparty/resonance-audio/resonance_audio/graph/near_field_effect_node.h new file mode 100644 index 000000000..83b8c6d69 --- /dev/null +++ b/src/3rdparty/resonance-audio/resonance_audio/graph/near_field_effect_node.h @@ -0,0 +1,69 @@ +/* +Copyright 2018 Google Inc. All Rights Reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS-IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. +*/ + +#ifndef RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_ +#define RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_ + +#include <vector> + +#include "base/audio_buffer.h" +#include "base/constants_and_types.h" +#include "dsp/gain_processor.h" +#include "dsp/near_field_processor.h" +#include "graph/system_settings.h" +#include "node/processing_node.h" + +namespace vraudio { + +// Node that accepts a single mono audio buffer as input, applies an appoximate +// near field effect and outputs a processed stereo audio buffer. The stereo +// output buffer can then be combined with a binaural output in order to +// simulate a sound source which is close (<1m) to the listener's head. +class NearFieldEffectNode : public ProcessingNode { + public: + // Constructor. + // + // @param source_id Output buffer source id. + // @param system_settings Global system settings. + NearFieldEffectNode(SourceId source_id, + const SystemSettings& system_settings); + + protected: + // Implements ProcessingNode. + const AudioBuffer* AudioProcess(const NodeInput& input) override; + + private: + // Left and right processors apply both near field gain and panner gains. + GainProcessor left_panner_; + GainProcessor right_panner_; + + // Left and right gains for near field and panning combined. + std::vector<float> pan_gains_; + + // Near field processor used to apply approximate near field effect to the + // mono source signal. + NearFieldProcessor near_field_processor_; + + // Used to obtain head rotation. + const SystemSettings& system_settings_; + + // Output buffer. + AudioBuffer output_buffer_; +}; + +} // namespace vraudio + +#endif // RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_ |