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Diffstat (limited to 'src/3rdparty/resonance-audio/resonance_audio/node/sink_node.h')
-rw-r--r-- | src/3rdparty/resonance-audio/resonance_audio/node/sink_node.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/3rdparty/resonance-audio/resonance_audio/node/sink_node.h b/src/3rdparty/resonance-audio/resonance_audio/node/sink_node.h new file mode 100644 index 000000000..4bb3ade06 --- /dev/null +++ b/src/3rdparty/resonance-audio/resonance_audio/node/sink_node.h @@ -0,0 +1,59 @@ +/* +Copyright 2018 Google Inc. All Rights Reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS-IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. +*/ + +#ifndef RESONANCE_AUDIO_NODE_SINK_NODE_H_ +#define RESONANCE_AUDIO_NODE_SINK_NODE_H_ + +#include <memory> +#include <vector> + +#include "base/audio_buffer.h" +#include "node/publisher_node.h" +#include "node/subscriber_node.h" + +namespace vraudio { + +// Audio sink node that reads from multiple inputs. +class SinkNode : public Node, public SubscriberNode<const AudioBuffer*> { + public: + typedef PublisherNode<const AudioBuffer*> PublisherNodeType; + + SinkNode(); + + // Polls for data on all inputs of the sink node. + // + // @return A vector of input data. + const std::vector<const AudioBuffer*>& ReadInputs(); + + // SubscriberNode<AudioBuffer> implementation. + void Connect( + const std::shared_ptr<PublisherNodeType>& publisher_node) override; + + // Node implementation. + void Process() final; + bool CleanUp() final; + + // Disable copy constructor. + SinkNode(const SinkNode& that) = delete; + + private: + // Input stream to poll for incoming data. + Node::Input<const AudioBuffer*> input_stream_; +}; + +} // namespace vraudio + +#endif // RESONANCE_AUDIO_NODE_SINK_NODE_H_ |