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Diffstat (limited to 'src/3rdparty/resonance-audio/resonance_audio/node/source_node.h')
-rw-r--r-- | src/3rdparty/resonance-audio/resonance_audio/node/source_node.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/3rdparty/resonance-audio/resonance_audio/node/source_node.h b/src/3rdparty/resonance-audio/resonance_audio/node/source_node.h new file mode 100644 index 000000000..73a598637 --- /dev/null +++ b/src/3rdparty/resonance-audio/resonance_audio/node/source_node.h @@ -0,0 +1,68 @@ +/* +Copyright 2018 Google Inc. All Rights Reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS-IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. +*/ + +#ifndef RESONANCE_AUDIO_NODE_SOURCE_NODE_H_ +#define RESONANCE_AUDIO_NODE_SOURCE_NODE_H_ + +#include <atomic> +#include <memory> + +#include "base/audio_buffer.h" +#include "node/publisher_node.h" + +namespace vraudio { + +// Audio source node that outputs data via the AudioProcess() method. +class SourceNode : public Node, public PublisherNode<const AudioBuffer*> { + public: + typedef PublisherNode<const AudioBuffer*> PublisherNodeType; + + SourceNode(); + + // Node implementation. + void Process() final; + bool CleanUp() final; + + // PublisherNode<OutputType> implementation. + std::shared_ptr<Node> GetSharedNodePtr() final; + Node::Output<const AudioBuffer*>* GetOutput() final; + + // Marks this node as being out of data and to be removed during the next + // clean-up cycle. + void MarkEndOfStream(); + + // Disable copy constructor. + SourceNode(const SourceNode& that) = delete; + + protected: + // Pure virtual method to implement the audio processing method. This method + // requires to return a single output buffer that can be processed by the node + // subscribers. + // + // @return Returns output data. + virtual const AudioBuffer* AudioProcess() = 0; + + private: + // Output stream to write processed data to. + Node::Output<const AudioBuffer*> output_stream_; + + // Flag indicating if this source node can be removed. + std::atomic<bool> end_of_stream_; +}; + +} // namespace vraudio + +#endif // RESONANCE_AUDIO_NODE_SOURCE_NODE_H_ |