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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qdeclarative_audiocategory_p.h"
-#include "qdebug.h"
-
-#define DEBUG_AUDIOENGINE
-
-QT_USE_NAMESPACE
-
-/*!
- \qmltype AudioCategory
- \instantiates QDeclarativeAudioCategory
- \since 5.0
- \brief Control all active sound instances by group.
- \inqmlmodule QtAudioEngine
- \ingroup multimedia_audioengine
- \inherits Item
- \preliminary
- \deprecated
-
- An instance of AudioCategory can be accessed through \l {QtAudioEngine::AudioEngine::categories}
- {AudioEngine.categories} with its unique name and must be defined inside AudioEngine or be added
- to it using \l{QtAudioEngine::AudioEngine::addAudioCategory()}{AudioEngine.addAudioCategory()} if
- AudioCategory is created dynamically.
-
- \qml
- Rectangle {
- color:"white"
- width: 300
- height: 500
-
- AudioEngine {
- id:audioengine
-
- AudioCategory {
- name: "sfx"
- volume: 0.8
- }
-
- AudioSample {
- name:"explosion"
- source: "explosion-02.wav"
- }
-
- Sound {
- name:"explosion"
- category: "sfx"
- PlayVariation {
- sample:"explosion"
- }
- }
- }
-
- MouseArea {
- anchors.fill: parent
- onPressed: {
- audioengine.categories["sfx"].volume = 0.5;
- }
- }
- }
- \endqml
-
- \l Sound instances can be grouped together by specifying the category property. When you change the
- volume of a category, all audio output from related instances will be affected as well.
-
- Note: there will always be an AudioCategory named \c default whether you explicitly define it or
- not. If you do not specify any category for a \l Sound, it will be grouped into the \c default
- category.
-
-*/
-QDeclarativeAudioCategory::QDeclarativeAudioCategory(QObject *parent)
- : QObject(parent)
- , m_volume(1)
- , m_engine(0)
-{
-}
-
-QDeclarativeAudioCategory::~QDeclarativeAudioCategory()
-{
-}
-
-void QDeclarativeAudioCategory::setEngine(QDeclarativeAudioEngine *engine)
-{
- m_engine = engine;
-}
-
-/*!
- \qmlproperty real QtAudioEngine::AudioCategory::volume
-
- This property holds the volume of the category and will modulate all audio output from the
- instances which belong to this category.
-*/
-qreal QDeclarativeAudioCategory::volume() const
-{
- return m_volume;
-}
-
-void QDeclarativeAudioCategory::setVolume(qreal volume)
-{
- if (m_volume == volume)
- return;
- m_volume = volume;
- emit volumeChanged(m_volume);
-#ifdef DEBUG_AUDIOENGINE
- qDebug() << "QDeclarativeAudioCategory[" << m_name << "] setVolume(" << volume << ")";
-#endif
-}
-
-/*!
- \qmlproperty string QtAudioEngine::AudioCategory::name
-
- This property holds the name of AudioCategory. The name must be unique among all categories and only
- defined once. The name cannot be changed after the instance has been initialized.
-*/
-void QDeclarativeAudioCategory::setName(const QString& name)
-{
- if (m_engine) {
- qWarning("AudioCategory: you can not change name after initialization.");
- return;
- }
- m_name = name;
-}
-
-QString QDeclarativeAudioCategory::name() const
-{
- return m_name;
-}
-
-/*!
- \qmlmethod QtAudioEngine::AudioCategory::stop()
-
- Stops all active sound instances which belong to this category.
-*/
-void QDeclarativeAudioCategory::stop()
-{
- emit stopped();
-}
-
-/*!
- \qmlmethod QtAudioEngine::AudioCategory::pause()
-
- Pauses all active sound instances which belong to this category.
-*/
-void QDeclarativeAudioCategory::pause()
-{
- emit paused();
-}
-
-/*!
- \qmlmethod QtAudioEngine::AudioCategory::pause()
-
- Resumes all active sound instances from paused state which belong to this category.
-*/
-void QDeclarativeAudioCategory::resume()
-{
- emit resumed();
-}