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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qdeclarative_audiosample_p.h"
-#include "qdeclarative_audioengine_p.h"
-#include "qdebug.h"
-#include "qsoundbuffer_p.h"
-#include "qaudioengine_p.h"
-
-#define DEBUG_AUDIOENGINE
-
-QT_USE_NAMESPACE
-
-/*!
- \qmltype AudioSample
- \instantiates QDeclarativeAudioSample
- \since 5.0
- \brief Load audio samples, mostly .wav.
- \inqmlmodule QtAudioEngine
- \ingroup multimedia_audioengine
- \inherits Item
- \preliminary
- \deprecated
-
- It can be accessed through QtAudioEngine::AudioEngine::samples with its unique
- name and must be defined inside AudioEngine or be added to it using
- \l{QtAudioEngine::AudioEngine::addAudioSample()}{AudioEngine.addAudioSample()}
- if AudioSample is created dynamically.
-
- \qml
- Rectangle {
- color:"white"
- width: 300
- height: 500
-
- AudioEngine {
- id:audioengine
-
- AudioSample {
- name:"explosion"
- source: "explosion-02.wav"
- }
- }
- }
- \endqml
-*/
-QDeclarativeAudioSample::QDeclarativeAudioSample(QObject *parent)
- : QObject(parent)
- , m_streaming(false)
- , m_preloaded(false)
- , m_soundBuffer(0)
- , m_engine(0)
-{
-}
-
-QDeclarativeAudioSample::~QDeclarativeAudioSample()
-{
-}
-
-/*!
- \qmlproperty url QtAudioEngine::AudioSample::source
-
- This property holds the source URL of the audio sample.
-*/
-QUrl QDeclarativeAudioSample::source() const
-{
- return m_url;
-}
-
-void QDeclarativeAudioSample::setSource(const QUrl& url)
-{
- if (m_engine) {
- qWarning("AudioSample: source not changeable after initialization.");
- return;
- }
- m_url = url;
-}
-
-bool QDeclarativeAudioSample::isStreaming() const
-{
- return m_streaming;
-}
-
-QDeclarativeAudioEngine *QDeclarativeAudioSample::engine() const
-{
- return m_engine;
-}
-
-/*!
- \qmlproperty bool QtAudioEngine::AudioSample::preloaded
-
- This property indicates whether this sample needs to be preloaded or not.
- If \c true, the audio engine will start loading the sample file immediately
- when the application starts, otherwise the sample will not be loaded until
- explicitly requested.
-*/
-
-bool QDeclarativeAudioSample::isPreloaded() const
-{
- return m_preloaded;
-}
-
-/*!
- \qmlproperty bool QtAudioEngine::AudioSample::loaded
-
- This property indicates whether this sample has been loaded into memory or not.
-*/
-bool QDeclarativeAudioSample::isLoaded() const
-{
- if (!m_soundBuffer)
- return false;
- return m_soundBuffer->state() == QSoundBuffer::Ready;
-}
-
-/*!
- \qmlmethod void QtAudioEngine::AudioSample::load()
-
- Starts loading the sample into memory if not loaded.
-*/
-void QDeclarativeAudioSample::load()
-{
- if (!m_soundBuffer) {
- m_preloaded = true;
- return;
- }
- if (m_soundBuffer->state() != QSoundBuffer::Loading && m_soundBuffer->state() != QSoundBuffer::Ready)
- m_soundBuffer->load();
-}
-
-void QDeclarativeAudioSample::setPreloaded(bool preloaded)
-{
- if (m_engine) {
- qWarning("AudioSample: preloaded not changeable after initialization.");
- return;
- }
- m_preloaded = preloaded;
-}
-
-void QDeclarativeAudioSample::setStreaming(bool streaming)
-{
- if (m_engine) {
- qWarning("AudioSample: streaming not changeable after initialization.");
- return;
- }
- m_streaming = streaming;
-}
-
-void QDeclarativeAudioSample::setEngine(QDeclarativeAudioEngine *engine)
-{
- if (m_engine) {
- qWarning("AudioSample: engine not changeable after initialization.");
- return;
- }
- m_engine = engine;
-}
-
-/*!
- \qmlproperty string QtAudioEngine::AudioSample::name
-
- This property holds the name of the sample, which must be unique among all
- samples and only defined once.
-*/
-QString QDeclarativeAudioSample::name() const
-{
- return m_name;
-}
-
-void QDeclarativeAudioSample::setName(const QString& name)
-{
- if (m_engine) {
- qWarning("AudioSample: name not changeable after initialization.");
- return;
- }
- m_name = name;
-}
-
-void QDeclarativeAudioSample::init()
-{
- Q_ASSERT(m_engine != 0);
-
- if (m_streaming) {
- //TODO
-
- } else {
- m_soundBuffer = m_engine->engine()->getStaticSoundBuffer(m_url);
- if (m_soundBuffer->state() == QSoundBuffer::Ready) {
- emit loadedChanged();
- } else {
- connect(m_soundBuffer, SIGNAL(ready()), this, SIGNAL(loadedChanged()));
- }
- if (m_preloaded) {
- m_soundBuffer->load();
- }
- }
-}
-
-QSoundBuffer* QDeclarativeAudioSample::soundBuffer() const
-{
- return m_soundBuffer;
-}
-
-/*!
- \qmlsignal QtAudioEngine::AudioSample::loadedChanged()
-
- This signal is emitted when \l loaded is changed.
-
- The corresponding handler is \c onLoadedChanged.
-*/
-
-