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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qdeclarative_sound_p.h"
-#include "qdeclarative_audiocategory_p.h"
-#include "qdeclarative_attenuationmodel_p.h"
-#include "qdeclarative_soundinstance_p.h"
-#include "qdeclarative_audioengine_p.h"
-#include "qdebug.h"
-#include "qrandom.h"
-
-#define DEBUG_AUDIOENGINE
-
-QT_USE_NAMESPACE
-
-QDeclarativeSoundCone::QDeclarativeSoundCone(QObject *parent)
- : QObject(parent)
- , m_innerAngle(360)
- , m_outerAngle(360)
- , m_outerGain(0)
-{
-}
-
-/*!
- \qmlproperty real Sound::cone.innerAngle
-
- This property holds the innerAngle for Sound definition.
- The range is [0, 360] degree. There is no directional attenuation
- within innerAngle.
-*/
-qreal QDeclarativeSoundCone::innerAngle() const
-{
- return m_innerAngle;
-}
-
-void QDeclarativeSoundCone::setInnerAngle(qreal innerAngle)
-{
- QDeclarativeSound *s = qobject_cast<QDeclarativeSound*>(parent());
-
- if (s && s->m_engine) {
- qWarning("SoundCone: innerAngle not changeable after initialization.");
- return;
- }
-
- if (innerAngle < 0 || innerAngle > 360) {
- qWarning() << "innerAngle should be within[0, 360] degrees";
- return;
- }
- m_innerAngle = innerAngle;
-}
-
-/*!
- \qmlproperty real Sound::cone.outerAngle
-
- This property holds the outerAngle for Sound definition.
- The range is [0, 360] degree. All audio output from this sound will be
- attenuated by \l {cone.outerGain}{outerGain} outside outerAngle.
-*/
-qreal QDeclarativeSoundCone::outerAngle() const
-{
- return m_outerAngle;
-}
-
-void QDeclarativeSoundCone::setOuterAngle(qreal outerAngle)
-{
- QDeclarativeSound *s = qobject_cast<QDeclarativeSound*>(parent());
-
- if (s && s->m_engine) {
- qWarning("SoundCone: outerAngle not changeable after initialization.");
- return;
- }
-
- if (outerAngle < 0 || outerAngle > 360) {
- qWarning() << "outerAngle should be within[0, 360] degrees";
- return;
- }
- m_outerAngle = outerAngle;
-}
-
-/*!
- \qmlproperty real Sound::cone.outerGain
-
- This property holds attenuation value for directional attenuation of this sound.
- The range is [0, 1]. All audio output from this sound will be attenuated by outerGain
- outside \l {cone.outerAngle}{outerAngle}.
-*/
-qreal QDeclarativeSoundCone::outerGain() const
-{
- return m_outerGain;
-}
-
-void QDeclarativeSoundCone::setOuterGain(qreal outerGain)
-{
- QDeclarativeSound *s = qobject_cast<QDeclarativeSound*>(parent());
-
- if (s && s->m_engine) {
- qWarning("SoundCone: outerGain not changeable after initialization.");
- return;
- }
-
- if (outerGain < 0 || outerGain > 1) {
- qWarning() << "outerGain should no less than 0 and no more than 1";
- return;
- }
- m_outerGain = outerGain;
-}
-
-void QDeclarativeSoundCone::setEngine(QDeclarativeAudioEngine *engine)
-{
- if (m_engine) {
- qWarning("SoundCone: engine not changeable after initialization.");
- return;
- }
-
- if (m_outerAngle < m_innerAngle) {
- m_outerAngle = m_innerAngle;
- }
-
- m_engine = engine;
-}
-
-////////////////////////////////////////////////////////////
-/*!
- \qmltype Sound
- \instantiates QDeclarativeSound
- \since 5.0
- \brief Define a variety of samples and parameters to be used for
- SoundInstance.
- \inqmlmodule QtAudioEngine
- \ingroup multimedia_audioengine
- \inherits Item
- \preliminary
- \deprecated
-
- Sound can be accessed through QtAudioEngine::AudioEngine::sounds with its unique name
- and must be defined inside AudioEngine or be added to it using
- \l{QtAudioEngine::AudioEngine::addSound()}{AudioEngine.addSound()}
- if \l Sound is created dynamically.
-
- \qml
-
- Rectangle {
- color:"white"
- width: 300
- height: 500
-
- AudioEngine {
- id:audioengine
-
- AudioSample {
- name:"explosion01"
- source: "explosion-01.wav"
- }
-
- AudioSample {
- name:"explosion02"
- source: "explosion-02.wav"
- }
-
- Sound {
- name:"explosion"
- playType: Sound.Random
- PlayVariation {
- sample:"explosion01"
- minPitch: 0.8
- maxPitch: 1.1
- }
- PlayVariation {
- sample:"explosion02"
- minGain: 1.1
- maxGain: 1.5
- }
- }
- }
- MouseArea {
- anchors.fill: parent
- onPressed: {
- audioengine.sounds["explosion"].play();
- }
- }
- }
- \endqml
-*/
-
-QDeclarativeSound::QDeclarativeSound(QObject *parent)
- : QObject(parent)
- , m_playType(Random)
- , m_attenuationModelObject(0)
- , m_categoryObject(0)
- , m_engine(0)
-{
- m_cone = new QDeclarativeSoundCone(this);
-}
-
-QDeclarativeSound::~QDeclarativeSound()
-{
-}
-
-/*!
- \qmlproperty enumeration QtAudioEngine::Sound::playType
-
- This property holds the playType. It can be one of:
-
- \list
- \li Random - randomly picks up a play variation when playback is triggered
- \li Sequential - plays each variation in sequence when playback is triggered
- \endlist
-
- The default value is Random.
-*/
-QDeclarativeSound::PlayType QDeclarativeSound::playType() const
-{
- return m_playType;
-}
-
-void QDeclarativeSound::setPlayType(PlayType playType)
-{
- if (m_engine) {
- qWarning("Sound: playType not changeable after initialization.");
- return;
- }
- m_playType = playType;
-}
-
-/*!
- \qmlproperty string QtAudioEngine::Sound::category
-
- This property specifies which AudioCategory this sound belongs to.
-*/
-QString QDeclarativeSound::category() const
-{
- return m_category;
-}
-
-void QDeclarativeSound::setCategory(const QString& category)
-{
- if (m_engine) {
- qWarning("Sound: category not changeable after initialization.");
- return;
- }
- m_category = category;
-}
-
-/*!
- \qmlproperty string QtAudioEngine::Sound::name
-
- This property holds the name of Sound, must be unique among all sounds and only
- defined once.
-*/
-QString QDeclarativeSound::name() const
-{
- return m_name;
-}
-
-void QDeclarativeSound::setName(const QString& name)
-{
- if (m_engine) {
- qWarning("Sound: category not changeable after initialization.");
- return;
- }
- m_name = name;
-}
-
-/*!
- \qmlproperty string QtAudioEngine::Sound::attenuationModel
-
- This property specifies which attenuation model this sound will apply.
-*/
-QString QDeclarativeSound::attenuationModel() const
-{
- return m_attenuationModel;
-}
-
-int QDeclarativeSound::genVariationIndex(int oldVariationIndex)
-{
- if (m_playlist.count() == 0)
- return -1;
-
- if (m_playlist.count() == 1)
- return 0;
-
- switch (m_playType) {
- case QDeclarativeSound::Random: {
- if (oldVariationIndex < 0)
- oldVariationIndex = 0;
- return (oldVariationIndex + (QRandomGenerator::global()->bounded(int(m_playlist.count() + 1)))) % m_playlist.count();
- }
- default:
- return (oldVariationIndex + 1) % m_playlist.count();
- }
-}
-
-QDeclarativePlayVariation* QDeclarativeSound::getVariation(int index)
-{
- Q_ASSERT(index >= 0 && index < m_playlist.count());
- return m_playlist[index];
-}
-
-void QDeclarativeSound::setAttenuationModel(const QString &attenuationModel)
-{
- if (m_engine) {
- qWarning("Sound: attenuationModel not changeable after initialization.");
- return;
- }
- m_attenuationModel = attenuationModel;
-}
-
-void QDeclarativeSound::setEngine(QDeclarativeAudioEngine *engine)
-{
- if (m_engine) {
- qWarning("Sound: engine not changeable after initialization.");
- return;
- }
- m_cone->setEngine(engine);
- m_engine = engine;
-}
-
-QDeclarativeAudioEngine *QDeclarativeSound::engine() const
-{
- return m_engine;
-}
-
-QDeclarativeSoundCone* QDeclarativeSound::cone() const
-{
- return m_cone;
-}
-
-QDeclarativeAttenuationModel* QDeclarativeSound::attenuationModelObject() const
-{
- return m_attenuationModelObject;
-}
-
-void QDeclarativeSound::setAttenuationModelObject(QDeclarativeAttenuationModel *attenuationModelObject)
-{
- m_attenuationModelObject = attenuationModelObject;
-}
-
-QDeclarativeAudioCategory* QDeclarativeSound::categoryObject() const
-{
- return m_categoryObject;
-}
-
-void QDeclarativeSound::setCategoryObject(QDeclarativeAudioCategory *categoryObject)
-{
- m_categoryObject = categoryObject;
-}
-
-QQmlListProperty<QDeclarativePlayVariation> QDeclarativeSound::playVariationlist()
-{
- return QQmlListProperty<QDeclarativePlayVariation>(this, 0, appendFunction, 0, 0, 0);
-}
-
-QList<QDeclarativePlayVariation*>& QDeclarativeSound::playlist()
-{
- return m_playlist;
-}
-
-void QDeclarativeSound::appendFunction(QQmlListProperty<QDeclarativePlayVariation> *property, QDeclarativePlayVariation *value)
-{
- QDeclarativeSound *sound = static_cast<QDeclarativeSound*>(property->object);
- if (sound->m_engine) {
- return;
- }
- sound->addPlayVariation(value);
-}
-
-/*!
- \qmlmethod QtAudioEngine::Sound::addPlayVariation(PlayVariation playVariation)
-
- Adds the given \a playVariation to sound.
- This can be used when the PlayVariation is created dynamically:
-
- \qml
- import QtAudioEngine 1.1
-
- AudioEngine {
- id: engine
-
- Component.onCompleted: {
- var playVariation = Qt.createQmlObject('import QtAudioEngine 1.1; PlayVariation {}', engine);
- playVariation.sample = "sample";
- playVariation.minPitch = 0.8
- playVariation.maxPitch = 1.1
-
- var sound = Qt.createQmlObject('import QtAudioEngine 1.1; Sound {}', engine);
- sound.name = "example";
- sound.addPlayVariation(playVariation);
- engine.addSound(sound);
- }
- }
- \endqml
-*/
-void QDeclarativeSound::addPlayVariation(QDeclarativePlayVariation *value)
-{
- m_playlist.append(value);
- value->setEngine(m_engine);
-}
-
-/*!
- \qmlmethod QtAudioEngine::Sound::play()
-
- Creates a new \l SoundInstance and starts playing.
- Position, direction and velocity are all set to \c "0,0,0".
-*/
-void QDeclarativeSound::play()
-{
- play(QVector3D(), QVector3D(), QVector3D(), 1, 1);
-}
-
-/*!
- \qmlmethod QtAudioEngine::Sound::play(gain)
-
- Creates a new SoundInstance and starts playing with the adjusted \a gain.
- Position, direction and velocity are all set to \c "0,0,0".
-*/
-void QDeclarativeSound::play(qreal gain)
-{
- play(QVector3D(), QVector3D(), QVector3D(), gain, 1);
-}
-
-/*!
- \qmlmethod QtAudioEngine::Sound::play(gain, pitch)
-
- Creates a new SoundInstance and starts playing with the adjusted \a gain and \a pitch.
- Position, direction and velocity are all set to \c "0,0,0".
-*/
-void QDeclarativeSound::play(qreal gain, qreal pitch)
-{
- play(QVector3D(), QVector3D(), QVector3D(), gain, pitch);
-}
-
-/*!
- \qmlmethod QtAudioEngine::Sound::play(position)
-
- Creates a new SoundInstance and starts playing with specified \a position.
- Direction and velocity are all set to \c "0,0,0".
-*/
-void QDeclarativeSound::play(const QVector3D& position)
-{
- play(position, QVector3D(), QVector3D(), 1, 1);
-}
-
-/*!
- \qmlmethod QtAudioEngine::Sound::play(position, velocity)
-
- Creates a new SoundInstance and starts playing with specified \a position and \a velocity.
- Direction is set to \c "0,0,0".
-*/
-void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity)
-{
- play(position, velocity, QVector3D(), 1, 1);
-}
-
-/*!
- \qmlmethod QtAudioEngine::Sound::play(position, velocity, direction)
-
- Creates a new SoundInstance and starts playing with specified \a position, \a velocity and
- \a direction.
-*/
-void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity,
- const QVector3D& direction)
-{
- play(position, velocity, direction, 1, 1);
-}
-
-/*!
- \qmlmethod QtAudioEngine::Sound::play(position, gain)
-
- Creates a new SoundInstance and starts playing with specified \a position and adjusted \a gain.
- Direction and velocity are all set to \c "0,0,0".
-*/
-void QDeclarativeSound::play(const QVector3D& position, qreal gain)
-{
- play(position, QVector3D(), QVector3D(), gain, 1);
-}
-
-/*!
- \qmlmethod QtAudioEngine::Sound::play(position, velocity, gain)
-
- Creates a new SoundInstance and starts playing with specified \a position, \a velocity and
- adjusted \a gain.
- Direction is set to \c "0,0,0".
-*/
-void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, qreal gain)
-{
- play(position, velocity, QVector3D(), gain, 1);
-}
-
-/*!
- \qmlmethod QtAudioEngine::Sound::play(position, velocity, direction, gain)
-
- Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
- \a direction and adjusted \a gain.
-*/
-void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction, qreal gain)
-{
- play(position, velocity, direction, gain, 1);
-}
-
-/*!
- \qmlmethod QtAudioEngine::Sound::play(position, gain, pitch)
-
- Creates a new SoundInstance and starts playing with specified \a position, adjusted \a gain and
- \a pitch.
- Direction and velocity are all set to \c "0,0,0".
-*/
-void QDeclarativeSound::play(const QVector3D& position, qreal gain, qreal pitch)
-{
- play(position, QVector3D(), QVector3D(), gain, pitch);
-}
-
-/*!
- \qmlmethod QtAudioEngine::Sound::play(position, velocity, gain, pitch)
-
- Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
- adjusted \a gain and \a pitch.
- Direction is set to \c "0,0,0".
-*/
-void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, qreal gain, qreal pitch)
-{
- play(position, velocity, QVector3D(), gain, pitch);
-}
-
-/*!
- \qmlmethod QtAudioEngine::Sound::play(position, velocity, direction, gain, pitch)
-
- Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
- \a direction, adjusted \a gain and \a pitch.
-*/
-void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction, qreal gain, qreal pitch)
-{
- if (!m_engine) {
- qWarning() << "AudioEngine::play not ready!";
- return;
- }
- QDeclarativeSoundInstance *instance = this->newInstance(true);
- if (!instance)
- return;
- instance->setPosition(position);
- instance->setVelocity(velocity);
- instance->setDirection(direction);
- instance->setGain(gain);
- instance->setPitch(pitch);
- instance->setConeInnerAngle(cone()->innerAngle());
- instance->setConeOuterAngle(cone()->outerAngle());
- instance->setConeOuterGain(cone()->outerGain());
- instance->play();
-#ifdef DEBUG_AUDIOENGINE
- qDebug() << "Sound[" << m_name << "] play ("
- << position << ","
- << velocity <<","
- << direction << ","
- << gain << ","
- << pitch << ")triggered";
-#endif
-
-}
-
-/*!
- \qmlmethod QtAudioEngine::SoundInstance QtAudioEngine::Sound::newInstance()
-
- Returns a new \l SoundInstance.
-*/
-QDeclarativeSoundInstance* QDeclarativeSound::newInstance()
-{
- return newInstance(false);
-}
-
-QDeclarativeSoundInstance* QDeclarativeSound::newInstance(bool managed)
-{
- if (!m_engine) {
- qWarning("engine attrbiute must be set for Sound object!");
- return NULL;
- }
-
- QDeclarativeSoundInstance *instance =
- m_engine->newDeclarativeSoundInstance(managed);
- instance->setSound(m_name);
- return instance;
-}
-