diff options
Diffstat (limited to 'src/multimedia/audio/qaudioinput.cpp')
-rw-r--r-- | src/multimedia/audio/qaudioinput.cpp | 73 |
1 files changed, 24 insertions, 49 deletions
diff --git a/src/multimedia/audio/qaudioinput.cpp b/src/multimedia/audio/qaudioinput.cpp index 8472ceb6c..dc7d7335f 100644 --- a/src/multimedia/audio/qaudioinput.cpp +++ b/src/multimedia/audio/qaudioinput.cpp @@ -1,41 +1,5 @@ -/**************************************************************************** -** -** Copyright (C) 2021 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2021 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include <qaudioinput.h> #include <qaudiodevice.h> @@ -69,10 +33,10 @@ } \endqml - You can use AudioInput together with a QtMultiMedia::CaptureSession to capture audio from an audio - input device. + You can use AudioInput together with a QtMultiMedia::CaptureSession to capture audio from an + audio input device. - \sa Camera AudioOutput + \sa Camera, AudioOutput */ /*! @@ -87,16 +51,22 @@ to be used, muting the channel, and changing the channel's volume. */ -QAudioInput::QAudioInput(QObject *parent) - : QAudioInput(QMediaDevices::defaultAudioInput(), parent) -{} +QAudioInput::QAudioInput(QObject *parent) : QAudioInput(QMediaDevices::defaultAudioInput(), parent) +{ +} QAudioInput::QAudioInput(const QAudioDevice &device, QObject *parent) - : QObject(parent), - d(QPlatformMediaIntegration::instance()->createAudioInput(this)) + : QObject(parent) { - d->device = device.mode() == QAudioDevice::Input ? device : QMediaDevices::defaultAudioInput(); - d->setAudioDevice(d->device); + auto maybeAudioInput = QPlatformMediaIntegration::instance()->createAudioInput(this); + if (maybeAudioInput) { + d = maybeAudioInput.value(); + d->device = device.mode() == QAudioDevice::Input ? device : QMediaDevices::defaultAudioInput(); + d->setAudioDevice(d->device); + } else { + d = new QPlatformAudioInput(nullptr); + qWarning() << "Failed to initialize QAudioInput" << maybeAudioInput.error(); + } } QAudioInput::~QAudioInput() @@ -116,7 +86,12 @@ QAudioInput::~QAudioInput() UI volume controls should usually be scaled non-linearly. For example, using a logarithmic scale will produce linear changes in perceived loudness, which is what a user would normally expect from a volume control. - \sa QAudio::convertVolume() + \sa QtAudio::convertVolume() +*/ +/*! + \property QAudioInput::volume + + The property returns the volume of the audio input. */ float QAudioInput::volume() const { |