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-rw-r--r--src/multimedia/audio/qaudioinput.cpp73
1 files changed, 24 insertions, 49 deletions
diff --git a/src/multimedia/audio/qaudioinput.cpp b/src/multimedia/audio/qaudioinput.cpp
index 8472ceb6c..dc7d7335f 100644
--- a/src/multimedia/audio/qaudioinput.cpp
+++ b/src/multimedia/audio/qaudioinput.cpp
@@ -1,41 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include <qaudioinput.h>
#include <qaudiodevice.h>
@@ -69,10 +33,10 @@
}
\endqml
- You can use AudioInput together with a QtMultiMedia::CaptureSession to capture audio from an audio
- input device.
+ You can use AudioInput together with a QtMultiMedia::CaptureSession to capture audio from an
+ audio input device.
- \sa Camera AudioOutput
+ \sa Camera, AudioOutput
*/
/*!
@@ -87,16 +51,22 @@
to be used, muting the channel, and changing the channel's volume.
*/
-QAudioInput::QAudioInput(QObject *parent)
- : QAudioInput(QMediaDevices::defaultAudioInput(), parent)
-{}
+QAudioInput::QAudioInput(QObject *parent) : QAudioInput(QMediaDevices::defaultAudioInput(), parent)
+{
+}
QAudioInput::QAudioInput(const QAudioDevice &device, QObject *parent)
- : QObject(parent),
- d(QPlatformMediaIntegration::instance()->createAudioInput(this))
+ : QObject(parent)
{
- d->device = device.mode() == QAudioDevice::Input ? device : QMediaDevices::defaultAudioInput();
- d->setAudioDevice(d->device);
+ auto maybeAudioInput = QPlatformMediaIntegration::instance()->createAudioInput(this);
+ if (maybeAudioInput) {
+ d = maybeAudioInput.value();
+ d->device = device.mode() == QAudioDevice::Input ? device : QMediaDevices::defaultAudioInput();
+ d->setAudioDevice(d->device);
+ } else {
+ d = new QPlatformAudioInput(nullptr);
+ qWarning() << "Failed to initialize QAudioInput" << maybeAudioInput.error();
+ }
}
QAudioInput::~QAudioInput()
@@ -116,7 +86,12 @@ QAudioInput::~QAudioInput()
UI volume controls should usually be scaled non-linearly. For example,
using a logarithmic scale will produce linear changes in perceived loudness,
which is what a user would normally expect from a volume control.
- \sa QAudio::convertVolume()
+ \sa QtAudio::convertVolume()
+*/
+/*!
+ \property QAudioInput::volume
+
+ The property returns the volume of the audio input.
*/
float QAudioInput::volume() const
{