diff options
Diffstat (limited to 'src/multimedia/audio/qaudioinput.cpp')
-rw-r--r-- | src/multimedia/audio/qaudioinput.cpp | 223 |
1 files changed, 130 insertions, 93 deletions
diff --git a/src/multimedia/audio/qaudioinput.cpp b/src/multimedia/audio/qaudioinput.cpp index 431e2a871..dc7d7335f 100644 --- a/src/multimedia/audio/qaudioinput.cpp +++ b/src/multimedia/audio/qaudioinput.cpp @@ -1,41 +1,5 @@ -/**************************************************************************** -** -** Copyright (C) 2021 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2021 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include <qaudioinput.h> #include <qaudiodevice.h> @@ -43,6 +7,38 @@ #include <private/qplatformaudioinput_p.h> #include <private/qplatformmediaintegration_p.h> +#include <utility> + +/*! + \qmltype AudioInput + \instantiates QAudioInput + \brief An audio input to be used for capturing audio in a capture session. + + \inqmlmodule QtMultimedia + \ingroup multimedia_qml + \ingroup multimedia_audio_qml + + \qml + CaptureSession { + id: playMusic + audioInput: AudioInput { + volume: slider.value + } + recorder: MediaRecorder { ... } + } + Slider { + id: slider + from: 0. + to: 1. + } + \endqml + + You can use AudioInput together with a QtMultiMedia::CaptureSession to capture audio from an + audio input device. + + \sa Camera, AudioOutput +*/ + /*! \class QAudioInput \brief Represents an input channel for audio. @@ -55,12 +51,34 @@ to be used, muting the channel, and changing the channel's volume. */ +QAudioInput::QAudioInput(QObject *parent) : QAudioInput(QMediaDevices::defaultAudioInput(), parent) +{ +} + +QAudioInput::QAudioInput(const QAudioDevice &device, QObject *parent) + : QObject(parent) +{ + auto maybeAudioInput = QPlatformMediaIntegration::instance()->createAudioInput(this); + if (maybeAudioInput) { + d = maybeAudioInput.value(); + d->device = device.mode() == QAudioDevice::Input ? device : QMediaDevices::defaultAudioInput(); + d->setAudioDevice(d->device); + } else { + d = new QPlatformAudioInput(nullptr); + qWarning() << "Failed to initialize QAudioInput" << maybeAudioInput.error(); + } +} + +QAudioInput::~QAudioInput() +{ + setDisconnectFunction({}); + delete d; +} + /*! - \property QAudioInput::volume - \brief The current volume. + \qmlproperty real QtMultimedia::AudioInput::volume - The volume is scaled linearly, ranging from \c 0 (silence) to \c 1 - (full volume). + The volume is scaled linearly, ranging from \c 0 (silence) to \c 1 (full volume). \note values outside this range will be clamped. By default the volume is \c 1. @@ -68,61 +86,13 @@ UI volume controls should usually be scaled non-linearly. For example, using a logarithmic scale will produce linear changes in perceived loudness, which is what a user would normally expect from a volume control. - \sa QAudio::convertVolume() + \sa QtAudio::convertVolume() */ - /*! - \property QAudioInput::muted - \brief The muted state of the current media. - - The value will be \c true if the input is muted; otherwise \c false. -*/ - -/*! - \property QAudioInput::device - \brief The audio device connected to this input. - - The device property represents the audio device connected to this input. A - default constructed QAudioInput object will be connected to the system's - default audio input at construction time. + \property QAudioInput::volume - This property can be used to select any other input device listed by - QMediaDevices::audioInputs(). + The property returns the volume of the audio input. */ - -QAudioInput::QAudioInput(QObject *parent) - : QAudioInput(QMediaDevices::defaultAudioInput(), parent) -{} - -QAudioInput::QAudioInput(const QAudioDevice &device, QObject *parent) - : QObject(parent), - d(QPlatformMediaIntegration::instance()->createAudioInput(this)) -{ - d->device = device; - if (!d->device.isNull() && d->device.mode() != QAudioDevice::Input) - d->device = QMediaDevices::defaultAudioInput(); - d->setAudioDevice(d->device); -} - -QAudioInput::~QAudioInput() -{ - delete d; -} - -QAudioDevice QAudioInput::device() const -{ - return d->device; -} - -void QAudioInput::setDevice(const QAudioDevice &device) -{ - if (device.mode() == QAudioDevice::Output) - return; - d->device = device; - d->setAudioDevice(device); - emit deviceChanged(); -} - float QAudioInput::volume() const { return d->volume; @@ -138,6 +108,20 @@ void QAudioInput::setVolume(float volume) emit volumeChanged(volume); } +/*! + \qmlproperty bool QtMultimedia::AudioInput::muted + + This property holds whether the audio input is muted. + + Defaults to \c{false}. +*/ + +/*! + \property QAudioInput::muted + \brief The muted state of the current media. + + The value will be \c true if the input is muted; otherwise \c false. +*/ bool QAudioInput::isMuted() const { return d->muted; @@ -152,4 +136,57 @@ void QAudioInput::setMuted(bool muted) emit mutedChanged(muted); } +/*! + \qmlproperty AudioDevice QtMultimedia::AudioInput::device + + This property describes the audio device connected to this input. + + The device property represents the audio device this input is connected to. + This property can be used to select an output device from the + QtMultimedia::MediaDevices::audioInputs() list. +*/ + +/*! + \property QAudioInput::device + \brief The audio device connected to this input. + + The device property represents the audio device connected to this input. + This property can be used to select an input device from the + QMediaDevices::audioInputs() list. + + You can select the system default audio input by setting this property to + a default constructed QAudioDevice object. +*/ +QAudioDevice QAudioInput::device() const +{ + return d->device; +} + +void QAudioInput::setDevice(const QAudioDevice &device) +{ + auto dev = device; + if (dev.isNull()) + dev = QMediaDevices::defaultAudioInput(); + if (dev.mode() != QAudioDevice::Input) + return; + if (d->device == dev) + return; + d->device = dev; + d->setAudioDevice(dev); + emit deviceChanged(); +} + +/*! + \internal +*/ +void QAudioInput::setDisconnectFunction(std::function<void()> disconnectFunction) +{ + if (d->disconnectFunction) { + auto df = d->disconnectFunction; + d->disconnectFunction = {}; + df(); + } + d->disconnectFunction = std::move(disconnectFunction); +} + #include "moc_qaudioinput.cpp" |