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-rw-r--r--src/multimedia/audio/qaudioinput.cpp223
1 files changed, 130 insertions, 93 deletions
diff --git a/src/multimedia/audio/qaudioinput.cpp b/src/multimedia/audio/qaudioinput.cpp
index 431e2a871..dc7d7335f 100644
--- a/src/multimedia/audio/qaudioinput.cpp
+++ b/src/multimedia/audio/qaudioinput.cpp
@@ -1,41 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include <qaudioinput.h>
#include <qaudiodevice.h>
@@ -43,6 +7,38 @@
#include <private/qplatformaudioinput_p.h>
#include <private/qplatformmediaintegration_p.h>
+#include <utility>
+
+/*!
+ \qmltype AudioInput
+ \instantiates QAudioInput
+ \brief An audio input to be used for capturing audio in a capture session.
+
+ \inqmlmodule QtMultimedia
+ \ingroup multimedia_qml
+ \ingroup multimedia_audio_qml
+
+ \qml
+ CaptureSession {
+ id: playMusic
+ audioInput: AudioInput {
+ volume: slider.value
+ }
+ recorder: MediaRecorder { ... }
+ }
+ Slider {
+ id: slider
+ from: 0.
+ to: 1.
+ }
+ \endqml
+
+ You can use AudioInput together with a QtMultiMedia::CaptureSession to capture audio from an
+ audio input device.
+
+ \sa Camera, AudioOutput
+*/
+
/*!
\class QAudioInput
\brief Represents an input channel for audio.
@@ -55,12 +51,34 @@
to be used, muting the channel, and changing the channel's volume.
*/
+QAudioInput::QAudioInput(QObject *parent) : QAudioInput(QMediaDevices::defaultAudioInput(), parent)
+{
+}
+
+QAudioInput::QAudioInput(const QAudioDevice &device, QObject *parent)
+ : QObject(parent)
+{
+ auto maybeAudioInput = QPlatformMediaIntegration::instance()->createAudioInput(this);
+ if (maybeAudioInput) {
+ d = maybeAudioInput.value();
+ d->device = device.mode() == QAudioDevice::Input ? device : QMediaDevices::defaultAudioInput();
+ d->setAudioDevice(d->device);
+ } else {
+ d = new QPlatformAudioInput(nullptr);
+ qWarning() << "Failed to initialize QAudioInput" << maybeAudioInput.error();
+ }
+}
+
+QAudioInput::~QAudioInput()
+{
+ setDisconnectFunction({});
+ delete d;
+}
+
/*!
- \property QAudioInput::volume
- \brief The current volume.
+ \qmlproperty real QtMultimedia::AudioInput::volume
- The volume is scaled linearly, ranging from \c 0 (silence) to \c 1
- (full volume).
+ The volume is scaled linearly, ranging from \c 0 (silence) to \c 1 (full volume).
\note values outside this range will be clamped.
By default the volume is \c 1.
@@ -68,61 +86,13 @@
UI volume controls should usually be scaled non-linearly. For example,
using a logarithmic scale will produce linear changes in perceived loudness,
which is what a user would normally expect from a volume control.
- \sa QAudio::convertVolume()
+ \sa QtAudio::convertVolume()
*/
-
/*!
- \property QAudioInput::muted
- \brief The muted state of the current media.
-
- The value will be \c true if the input is muted; otherwise \c false.
-*/
-
-/*!
- \property QAudioInput::device
- \brief The audio device connected to this input.
-
- The device property represents the audio device connected to this input. A
- default constructed QAudioInput object will be connected to the system's
- default audio input at construction time.
+ \property QAudioInput::volume
- This property can be used to select any other input device listed by
- QMediaDevices::audioInputs().
+ The property returns the volume of the audio input.
*/
-
-QAudioInput::QAudioInput(QObject *parent)
- : QAudioInput(QMediaDevices::defaultAudioInput(), parent)
-{}
-
-QAudioInput::QAudioInput(const QAudioDevice &device, QObject *parent)
- : QObject(parent),
- d(QPlatformMediaIntegration::instance()->createAudioInput(this))
-{
- d->device = device;
- if (!d->device.isNull() && d->device.mode() != QAudioDevice::Input)
- d->device = QMediaDevices::defaultAudioInput();
- d->setAudioDevice(d->device);
-}
-
-QAudioInput::~QAudioInput()
-{
- delete d;
-}
-
-QAudioDevice QAudioInput::device() const
-{
- return d->device;
-}
-
-void QAudioInput::setDevice(const QAudioDevice &device)
-{
- if (device.mode() == QAudioDevice::Output)
- return;
- d->device = device;
- d->setAudioDevice(device);
- emit deviceChanged();
-}
-
float QAudioInput::volume() const
{
return d->volume;
@@ -138,6 +108,20 @@ void QAudioInput::setVolume(float volume)
emit volumeChanged(volume);
}
+/*!
+ \qmlproperty bool QtMultimedia::AudioInput::muted
+
+ This property holds whether the audio input is muted.
+
+ Defaults to \c{false}.
+*/
+
+/*!
+ \property QAudioInput::muted
+ \brief The muted state of the current media.
+
+ The value will be \c true if the input is muted; otherwise \c false.
+*/
bool QAudioInput::isMuted() const
{
return d->muted;
@@ -152,4 +136,57 @@ void QAudioInput::setMuted(bool muted)
emit mutedChanged(muted);
}
+/*!
+ \qmlproperty AudioDevice QtMultimedia::AudioInput::device
+
+ This property describes the audio device connected to this input.
+
+ The device property represents the audio device this input is connected to.
+ This property can be used to select an output device from the
+ QtMultimedia::MediaDevices::audioInputs() list.
+*/
+
+/*!
+ \property QAudioInput::device
+ \brief The audio device connected to this input.
+
+ The device property represents the audio device connected to this input.
+ This property can be used to select an input device from the
+ QMediaDevices::audioInputs() list.
+
+ You can select the system default audio input by setting this property to
+ a default constructed QAudioDevice object.
+*/
+QAudioDevice QAudioInput::device() const
+{
+ return d->device;
+}
+
+void QAudioInput::setDevice(const QAudioDevice &device)
+{
+ auto dev = device;
+ if (dev.isNull())
+ dev = QMediaDevices::defaultAudioInput();
+ if (dev.mode() != QAudioDevice::Input)
+ return;
+ if (d->device == dev)
+ return;
+ d->device = dev;
+ d->setAudioDevice(dev);
+ emit deviceChanged();
+}
+
+/*!
+ \internal
+*/
+void QAudioInput::setDisconnectFunction(std::function<void()> disconnectFunction)
+{
+ if (d->disconnectFunction) {
+ auto df = d->disconnectFunction;
+ d->disconnectFunction = {};
+ df();
+ }
+ d->disconnectFunction = std::move(disconnectFunction);
+}
+
#include "moc_qaudioinput.cpp"