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-rw-r--r--src/multimedia/audio/qaudiostatemachine.cpp264
1 files changed, 264 insertions, 0 deletions
diff --git a/src/multimedia/audio/qaudiostatemachine.cpp b/src/multimedia/audio/qaudiostatemachine.cpp
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+++ b/src/multimedia/audio/qaudiostatemachine.cpp
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+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qaudiostatemachine_p.h"
+#include "qaudiosystem_p.h"
+#include <qpointer.h>
+#include <qdebug.h>
+
+QT_BEGIN_NAMESPACE
+
+using Guard = QAudioStateMachine::StateChangeGuard;
+using RawState = QAudioStateMachine::RawState;
+
+namespace {
+constexpr RawState DrainingFlag = 1 << 16;
+constexpr RawState InProgressFlag = 1 << 17;
+constexpr RawState WaitingFlags = DrainingFlag | InProgressFlag;
+
+const auto IgnoreError = static_cast<QAudio::Error>(-1);
+
+inline bool isWaitingState(RawState state)
+{
+ return (state & WaitingFlags) != 0;
+}
+
+inline bool isDrainingState(RawState state)
+{
+ return (state & DrainingFlag) != 0;
+}
+
+inline RawState fromWaitingState(RawState state)
+{
+ return state & ~WaitingFlags;
+}
+
+inline QAudio::State toAudioState(RawState state)
+{
+ return QAudio::State(fromWaitingState(state));
+}
+
+template<typename... States>
+constexpr std::pair<RawState, uint32_t> makeStatesSet(QAudio::State first, States... others)
+{
+ return { first, ((1 << first) | ... | (1 << others)) };
+}
+
+// ensures compareExchange (testAndSet) operation with opportunity
+// to check several states, can be considered as atomic
+template<typename T, typename Predicate>
+bool multipleCompareExchange(std::atomic<T> &target, T &prevValue, T newValue, Predicate predicate)
+{
+ Q_ASSERT(predicate(prevValue));
+ do {
+ if (target.compare_exchange_strong(prevValue, newValue))
+ return true;
+ } while (predicate(prevValue));
+
+ return false;
+}
+
+} // namespace
+
+struct QAudioStateMachine::Synchronizer {
+ QMutex m_mutex;
+ QWaitCondition m_condition;
+
+ template <typename Changer>
+ void changeState(Changer&& changer) {
+ {
+ QMutexLocker locker(&m_mutex);
+ changer();
+ }
+
+ m_condition.notify_all();
+ }
+
+ void waitForOperationFinished(std::atomic<RawState>& state)
+ {
+ QMutexLocker locker(&m_mutex);
+ while (isWaitingState(state))
+ m_condition.wait(&m_mutex);
+ }
+
+ void waitForDrained(std::atomic<RawState>& state, std::chrono::milliseconds timeout) {
+ QMutexLocker locker(&m_mutex);
+ if (isDrainingState(state))
+ m_condition.wait(&m_mutex, timeout.count());
+ }
+};
+
+QAudioStateMachine::QAudioStateMachine(QAudioStateChangeNotifier &notifier, bool synchronize) :
+ m_notifier(&notifier),
+ m_sychronizer(synchronize ? std::make_unique<Synchronizer>() : nullptr)
+{
+}
+
+QAudioStateMachine::~QAudioStateMachine() = default;
+
+QAudio::State QAudioStateMachine::state() const
+{
+ return toAudioState(m_state);
+}
+
+QAudio::Error QAudioStateMachine::error() const
+{
+ return m_error;
+}
+
+Guard QAudioStateMachine::changeState(std::pair<RawState, uint32_t> prevStatesSet,
+ RawState newState, QAudio::Error error, bool shouldDrain)
+{
+ auto checkState = [flags = prevStatesSet.second](RawState state) {
+ return (flags >> state) & 1;
+ };
+
+ if (!m_sychronizer) {
+ RawState prevState = prevStatesSet.first;
+ const auto exchanged = multipleCompareExchange(
+ m_state, prevState, newState, checkState);
+
+ if (Q_LIKELY(exchanged))
+ return { this, newState, prevState, error };
+
+ return {};
+ }
+
+ while (true) {
+ RawState prevState = prevStatesSet.first;
+
+ const auto newWaitingState = newState | (shouldDrain ? WaitingFlags : InProgressFlag);
+
+ const auto exchanged = multipleCompareExchange(
+ m_state, prevState, newWaitingState, [checkState](RawState state) {
+ return !isWaitingState(state) && checkState(state);
+ });
+
+ if (Q_LIKELY(exchanged))
+ return { this, newState, prevState, error };
+
+ if (!isWaitingState(prevState))
+ return {};
+
+ if (!checkState(fromWaitingState(prevState)))
+ return {};
+
+ m_sychronizer->waitForOperationFinished(m_state);
+ }
+}
+
+Guard QAudioStateMachine::stop(QAudio::Error error, bool shouldDrain, bool forceUpdateError)
+{
+ auto result = changeState(
+ makeStatesSet(QAudio::ActiveState, QAudio::IdleState, QAudio::SuspendedState),
+ QAudio::StoppedState, error, shouldDrain);
+
+ if (!result && forceUpdateError)
+ setError(error);
+
+ return result;
+}
+
+Guard QAudioStateMachine::start(bool active)
+{
+ return changeState(makeStatesSet(QAudio::StoppedState),
+ active ? QAudio::ActiveState : QAudio::IdleState);
+}
+
+void QAudioStateMachine::waitForDrained(std::chrono::milliseconds timeout)
+{
+ if (m_sychronizer)
+ m_sychronizer->waitForDrained(m_state, timeout);
+}
+
+void QAudioStateMachine::onDrained()
+{
+ if (m_sychronizer)
+ m_sychronizer->changeState([this]() { m_state &= ~DrainingFlag; });
+}
+
+bool QAudioStateMachine::isDraining() const
+{
+ return isDrainingState(m_state);
+}
+
+bool QAudioStateMachine::isActiveOrIdle() const {
+ const auto state = this->state();
+ return state == QAudio::ActiveState || state == QAudio::IdleState;
+}
+
+std::pair<bool, bool> QAudioStateMachine::getDrainedAndStopped() const
+{
+ const RawState state = m_state;
+ return { !isDrainingState(state), toAudioState(state) == QAudio::StoppedState };
+}
+
+Guard QAudioStateMachine::suspend()
+{
+ // Due to the current documentation, we set QAudio::NoError.
+ // TBD: leave the previous error should be more reasonable (IgnoreError)
+ const auto error = QAudio::NoError;
+ auto result = changeState(makeStatesSet(QAudio::ActiveState, QAudio::IdleState),
+ QAudio::SuspendedState, error);
+
+ if (result)
+ m_suspendedInState = result.prevState();
+
+ return result;
+}
+
+Guard QAudioStateMachine::resume()
+{
+ // Due to the current documentation, we set QAudio::NoError.
+ // TBD: leave the previous error should be more reasonable (IgnoreError)
+ const auto error = QAudio::NoError;
+ return changeState(makeStatesSet(QAudio::SuspendedState), m_suspendedInState, error);
+}
+
+Guard QAudioStateMachine::activateFromIdle()
+{
+ return changeState(makeStatesSet(QAudio::IdleState), QAudio::ActiveState);
+}
+
+Guard QAudioStateMachine::updateActiveOrIdle(bool isActive, QAudio::Error error)
+{
+ const auto state = isActive ? QAudio::ActiveState : QAudio::IdleState;
+ return changeState(makeStatesSet(QAudio::ActiveState, QAudio::IdleState), state, error);
+}
+
+void QAudioStateMachine::setError(QAudio::Error error)
+{
+ if (m_error.exchange(error) != error && m_notifier)
+ emit m_notifier->errorChanged(error);
+}
+
+Guard QAudioStateMachine::forceSetState(QAudio::State state, QAudio::Error error)
+{
+ return changeState(makeStatesSet(QAudio::ActiveState, QAudio::IdleState, QAudio::SuspendedState,
+ QAudio::StoppedState),
+ state, error);
+}
+
+void QAudioStateMachine::reset(RawState state, RawState prevState, QAudio::Error error)
+{
+ Q_ASSERT(!isWaitingState(state));
+
+ if (!m_sychronizer && m_state != state)
+ return;
+
+ const auto isErrorChanged = error != IgnoreError && m_error.exchange(error) != error;
+
+ if (m_sychronizer)
+ m_sychronizer->changeState([&](){ m_state = state; });
+
+ auto notifier = m_notifier;
+
+ if (prevState != state && notifier)
+ emit notifier->stateChanged(toAudioState(state));
+
+ // check the notifier in case the object was deleted in
+ if (isErrorChanged && notifier)
+ emit notifier->errorChanged(error);
+}
+
+QT_END_NAMESPACE