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diff --git a/src/multimedia/doc/src/spatialaudiooverview.qdoc b/src/multimedia/doc/src/spatialaudiooverview.qdoc deleted file mode 100644 index 1502829f2..000000000 --- a/src/multimedia/doc/src/spatialaudiooverview.qdoc +++ /dev/null @@ -1,96 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2022 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt for Multimedia module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! -\page spatialaudiooverview.html -\title Spatial Audio Overview -\brief Support for spatial audio. - -The Qt Multimedia API provides a number of classes that allow the creation of -three dimensional sound scene. It is defined by objects located in 3D space -that emit sound and surrounding geometry that can be modelled using -one or several rooms. Finally a listener can be placed into this -sound scene at a specified position and orientation. - -There are both C++ and QML APIs that can be used. - -\section1 Creating a sound scene - -To create the sound scene, one first instantiates a \l QSpatialAudioEngine. This engine -processes input sound data and geometries to create a realistic -representation of the sound scene as it would be experienced by a person placed -at a specific location inside the scene. - -The \l QSpatialAudioEngine::OutputMode property can be used to optimize the output either -for headphones using binaural (virtual 3D) rendering or for a stereo or surround speaker -configuration. - -The output device can be selected using \l QSpatialAudioEngine::outputDevice property. - -Once the engine is set up, we can place various sound objects into the scene by creating -\l QSpatialAudioSoundSource objects and specifying a url to a sound file using the \l -QSpatialAudioSoundSource::source property. - -\l QSpatialAudioListener can be used to define the position and orientation of a person -listening to the sound scene. At max one listener per engine can be used. If no listener -is specified, the engine assumes that the listener is at the origin of the coordinate system -facing into a positive z direction, with positive y pointing upwards. - -In addition to sound sources and a listener, you can define a geometry that influences how the -sound is being experienced by the listener through a set of \l QSpatialAudioRoom objects. Rooms -are rectangular and support a wide variety of materials for each wall giving a different experience -with different sound reflections and reverb. Room effects will get applied if the listener is -located inside one of the rooms. If he is inside multiple rooms, the room with the smallest -geometrical volume will take precedence. - -If you need some stereo overlay that is independent of the position and orientation of -the listener (such as background music or a voice-over), you can use -\l QSpatialAudioStereoSource to create the sound overlay. - -\section1 Reference Documentation - -\section2 C++ Classes - -\annotatedlist multimedia_spatialaudio - -\section2 QML Types - -\annotatedlist quick3d_spatialaudio - -*/ |