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-/****************************************************************************
-**
-** Copyright (C) 2022 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt for Multimedia module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
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-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
-\page spatialaudiooverview.html
-\title Spatial Audio Overview
-\brief Support for spatial audio.
-
-The Qt Multimedia API provides a number of classes that allow the creation of
-three dimensional sound scene. It is defined by objects located in 3D space
-that emit sound and surrounding geometry that can be modelled using
-one or several rooms. Finally a listener can be placed into this
-sound scene at a specified position and orientation.
-
-There are both C++ and QML APIs that can be used.
-
-\section1 Creating a sound scene
-
-To create the sound scene, one first instantiates a \l QSpatialAudioEngine. This engine
-processes input sound data and geometries to create a realistic
-representation of the sound scene as it would be experienced by a person placed
-at a specific location inside the scene.
-
-The \l QSpatialAudioEngine::OutputMode property can be used to optimize the output either
-for headphones using binaural (virtual 3D) rendering or for a stereo or surround speaker
-configuration.
-
-The output device can be selected using \l QSpatialAudioEngine::outputDevice property.
-
-Once the engine is set up, we can place various sound objects into the scene by creating
-\l QSpatialAudioSoundSource objects and specifying a url to a sound file using the \l
-QSpatialAudioSoundSource::source property.
-
-\l QSpatialAudioListener can be used to define the position and orientation of a person
-listening to the sound scene. At max one listener per engine can be used. If no listener
-is specified, the engine assumes that the listener is at the origin of the coordinate system
-facing into a positive z direction, with positive y pointing upwards.
-
-In addition to sound sources and a listener, you can define a geometry that influences how the
-sound is being experienced by the listener through a set of \l QSpatialAudioRoom objects. Rooms
-are rectangular and support a wide variety of materials for each wall giving a different experience
-with different sound reflections and reverb. Room effects will get applied if the listener is
-located inside one of the rooms. If he is inside multiple rooms, the room with the smallest
-geometrical volume will take precedence.
-
-If you need some stereo overlay that is independent of the position and orientation of
-the listener (such as background music or a voice-over), you can use
-\l QSpatialAudioStereoSource to create the sound overlay.
-
-\section1 Reference Documentation
-
-\section2 C++ Classes
-
-\annotatedlist multimedia_spatialaudio
-
-\section2 QML Types
-
-\annotatedlist quick3d_spatialaudio
-
-*/