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Diffstat (limited to 'src/multimedia/shaders/ayuv.frag')
-rw-r--r-- | src/multimedia/shaders/ayuv.frag | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/multimedia/shaders/ayuv.frag b/src/multimedia/shaders/ayuv.frag new file mode 100644 index 000000000..92c3f71fe --- /dev/null +++ b/src/multimedia/shaders/ayuv.frag @@ -0,0 +1,25 @@ +#version 440 +#extension GL_GOOGLE_include_directive : enable + +#include "uniformbuffer.glsl" +#include "colortransfer.glsl" + +layout(location = 0) in vec2 texCoord; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D plane1Texture; + +void main() +{ + vec3 YUV = texture(plane1Texture, texCoord).gba; + float A = texture(plane1Texture, texCoord).r; + fragColor = ubuf.colorMatrix * vec4(YUV, 1.0) * A * ubuf.opacity; + +#ifdef QMM_OUTPUTSURFACE_LINEAR + fragColor = convertSRGBToLinear(fragColor); +#endif + + // Clamp output to valid range to account for out-of-range + // input values and numerical inaccuracies in YUV->RGB conversion + fragColor = clamp(fragColor, 0.0, 1.0); +} |