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-rw-r--r--src/multimedia/shaders/imc2.frag29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/multimedia/shaders/imc2.frag b/src/multimedia/shaders/imc2.frag
new file mode 100644
index 000000000..18401d420
--- /dev/null
+++ b/src/multimedia/shaders/imc2.frag
@@ -0,0 +1,29 @@
+#version 440
+#extension GL_GOOGLE_include_directive : enable
+
+#include "uniformbuffer.glsl"
+#include "colortransfer.glsl"
+
+layout(location = 0) in vec2 texCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D plane1Texture;
+layout(binding = 2) uniform sampler2D plane2Texture;
+
+void main()
+{
+ float Y = texture(plane1Texture, texCoord).r;
+ float x = texCoord.x/2.;
+ float U = texture(plane2Texture, vec2(x + .5, texCoord.y)).r;
+ float V = texture(plane2Texture, vec2(x, texCoord.y)).r;
+ vec4 color = vec4(Y, U, V, 1.);
+ fragColor = ubuf.colorMatrix * color * ubuf.opacity;
+
+#ifdef QMM_OUTPUTSURFACE_LINEAR
+ fragColor = convertSRGBToLinear(fragColor);
+#endif
+
+ // Clamp output to valid range to account for out-of-range
+ // input values and numerical inaccuracies in YUV->RGB conversion
+ fragColor = clamp(fragColor, 0.0, 1.0);
+}