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Diffstat (limited to 'src/multimedia/shaders/imc4.frag')
-rw-r--r-- | src/multimedia/shaders/imc4.frag | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/multimedia/shaders/imc4.frag b/src/multimedia/shaders/imc4.frag index 66ed4fe17..574a5f49b 100644 --- a/src/multimedia/shaders/imc4.frag +++ b/src/multimedia/shaders/imc4.frag @@ -1,15 +1,12 @@ #version 440 +#extension GL_GOOGLE_include_directive : enable + +#include "uniformbuffer.glsl" +#include "colortransfer.glsl" layout(location = 0) in vec2 texCoord; layout(location = 0) out vec4 fragColor; -layout(std140, binding = 0) uniform buf { - mat4 matrix; - mat4 colorMatrix; - float opacity; - float width; -} ubuf; - layout(binding = 1) uniform sampler2D plane1Texture; layout(binding = 2) uniform sampler2D plane2Texture; @@ -21,4 +18,12 @@ void main() float V = texture(plane2Texture, vec2(x + .5, texCoord.y)).r; vec4 color = vec4(Y, U, V, 1.); fragColor = ubuf.colorMatrix * color * ubuf.opacity; + +#ifdef QMM_OUTPUTSURFACE_LINEAR + fragColor = convertSRGBToLinear(fragColor); +#endif + + // Clamp output to valid range to account for out-of-range + // input values and numerical inaccuracies in YUV->RGB conversion + fragColor = clamp(fragColor, 0.0, 1.0); } |