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Diffstat (limited to 'src/multimedia/shaders/p010le.frag')
-rw-r--r-- | src/multimedia/shaders/p010le.frag | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/multimedia/shaders/p010le.frag b/src/multimedia/shaders/p010le.frag new file mode 100644 index 000000000..514884b97 --- /dev/null +++ b/src/multimedia/shaders/p010le.frag @@ -0,0 +1,25 @@ +#version 440 + +layout(location = 0) in vec2 plane1TexCoord; +layout(location = 1) in vec2 plane2TexCoord; +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform buf { + mat4 matrix; + mat4 colorMatrix; + float opacity; + float plane1Width; + float plane2Width; + float plane3Width; +} ubuf; + +layout(binding = 1) uniform sampler2D plane1Texture; +layout(binding = 2) uniform sampler2D plane2Texture; + +void main() +{ + float Y = texture(plane1Texture, plane1TexCoord).g; + vec2 UV = texture(plane2Texture, plane2TexCoord).ga; + vec4 color = vec4(Y, UV.x, UV.y, 1.); + fragColor = ubuf.colorMatrix * color * ubuf.opacity; +} |