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Diffstat (limited to 'src/multimedia/shaders/rgba.frag')
-rw-r--r-- | src/multimedia/shaders/rgba.frag | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/multimedia/shaders/rgba.frag b/src/multimedia/shaders/rgba.frag index 33c4a8669..b53e0dc71 100644 --- a/src/multimedia/shaders/rgba.frag +++ b/src/multimedia/shaders/rgba.frag @@ -1,18 +1,19 @@ #version 440 +#extension GL_GOOGLE_include_directive : enable + +#include "uniformbuffer.glsl" +#include "colortransfer.glsl" layout(location = 0) in vec2 texCoord; layout(location = 0) out vec4 fragColor; -layout(std140, binding = 0) uniform buf { - mat4 matrix; - mat4 colorMatrix; - float opacity; - float width; -} ubuf; - layout(binding = 1) uniform sampler2D rgbTexture; void main() { fragColor = ubuf.colorMatrix * texture(rgbTexture, texCoord).rgba * ubuf.opacity; + +#ifdef QMM_OUTPUTSURFACE_LINEAR + fragColor = convertSRGBToLinear(fragColor); +#endif } |