diff options
Diffstat (limited to 'src/multimedia/shaders/yuyv.frag')
-rw-r--r-- | src/multimedia/shaders/yuyv.frag | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/multimedia/shaders/yuyv.frag b/src/multimedia/shaders/yuyv.frag index 6fc3f35e9..0f6e65b6d 100644 --- a/src/multimedia/shaders/yuyv.frag +++ b/src/multimedia/shaders/yuyv.frag @@ -1,15 +1,12 @@ #version 440 +#extension GL_GOOGLE_include_directive : enable + +#include "uniformbuffer.glsl" +#include "colortransfer.glsl" layout(location = 0) in vec2 texCoord; layout(location = 0) out vec4 fragColor; -layout(std140, binding = 0) uniform buf { - mat4 matrix; - mat4 colorMatrix; - float opacity; - float width; -} ubuf; - layout(binding = 1) uniform sampler2D plane1Texture; void main() @@ -19,4 +16,12 @@ void main() float Y = rightSubPixel ? texture(plane1Texture, texCoord).b : texture(plane1Texture, texCoord).r; vec2 UV = texture(plane1Texture, texCoord).ga; fragColor = ubuf.colorMatrix * vec4(Y, UV, 1.0) * ubuf.opacity; + +#ifdef QMM_OUTPUTSURFACE_LINEAR + fragColor = convertSRGBToLinear(fragColor); +#endif + + // Clamp output to valid range to account for out-of-range + // input values and numerical inaccuracies in YUV->RGB conversion + fragColor = clamp(fragColor, 0.0, 1.0); } |